...So I say- resuppliers should get 1-2 pts for "regular" and 5 if the mgr asked for it. (easily coded I think- the game already marks an mgr in need on the map)
I like this one!
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...So I say- resuppliers should get 1-2 pts for "regular" and 5 if the mgr asked for it. (easily coded I think- the game already marks an mgr in need on the map)
But my question still stands: why reduce it at all in the first place?
Your section (Australian for squad) machinegunner is laying down suppressing fire, which is allowing the rest of you to move up on an objective. Then the gun runs out of ammo, and the enemy is able to counterattack and completely rout your assault.
I think the russian MG already works so you can't "resupply" someone if he already has the max. of ammo. Its just the German one that can be resupplied over the limit.
If it wasn't fixed in this patch already it should be fixed in the next one.
If you are not killing the enemy with every burst, you are failing as an MG. To say otherwise is just self justification for an inability to engage and eliminate targets.
Because it totally skews the score? The score is never going to be 100% accurate, but it should at least be a relatively accurate way of seeing someones impact on the battlefield. And as such scores for different events should be relative to their worth. And handing an MG ammo is rarely going to help the team as much as 5 kills (though not always).
So in my opinion, as an MG'er myself, 1-2 points is probably best. That said it's not exactly an urgent change.
I do however like the idea of points being based on how much ammo the MG has. If he has no reloads 5 points makes sense, but if he already has a belt spare 2 points, if he had more ammo only 1 point?
BLASPHEMY!Gameplay is ALWAYS better without deathmessages and when you cant see scores.