faster reload, bloat resistance, more movement speed? lets call this perk sharpshooter 2.Gunslinger:
Lvl 0:
10% more dmg w/ 9mm, HC, etc
10% faster reload w/ 9mm HC, etc
10% bloat bile res
Can't be grabbed by Clots
Lvl 1:
20% more dmg w/ 9mm, HC, etc
20% faster reload w/ 9mm HC, etc
25% bloat bile res
10% discount on 9mm, HC
Can't be grabbed by Clots
Lvl 2:
30% more dmg w/ 9mm, HC, etc
30% faster reload w/ 9mm HC, etc
35% bloat bile res
20% discount on 9mm, HC
Can't be grabbed by Clots
Can change between akimbo and normal pistols w/ alt-fire
Lvl 3:
40% more dmg w/ 9mm, HC, etc
40% faster reload w/ 9mm HC, etc
50% bloat bile res
5% faster movement speed
30% discount on 9mm, HC
Can't be grabbed by Clots
Can change between akimbo and normal pistols/sub-machineguns w/ alt-fire
Lvl 4:
40% more dmg w/ 9mm, HC, etc
50% faster reload w/ 9mm HC, etc
65% bloat bile res
10% faster movement speed
40% discount on 9mm, HC
Can't be grabbed by Clots
Can change between akimbo and normal pistols/sub-machineguns w/ alt-fire
Lvl 5:
50% more dmg w/ 9mm, HC, etc
60% faster reload w/ 9mm HC, etc
75% bloat bile res
15% faster movement speed
50% discount on 9mm, HC
Can't be grabbed by Clots
Can change between akimbo and normal pistols/sub-machineguns w/ alt-fire
Spawns w/ akimbo 9mms
Lvl 6:
60% more dmg w/ 9mm, HC, etc
70% faster reload w/ 9mm HC, etc
80% bloat bile res
20% faster movement speed
60% discount on 9mm, HC
Can't be grabbed by Clots
Can change between akimbo and normal pistols/sub-machineguns w/ alt-fire
Spawns w/ akimbo HCs
Role: Something like the berserker, since he's pretty inaccurate, w/ dualies and can run fast (and has bloat res, haha) he should be a close quarter combatant (surprising, isn't it?)
New weapons could be the forementioned G18 the Colt Anaconda or Sub-Machineguns like Mp5k.
What ya think?
What could you realistically do with pistols that you couldn't do much better with proper rifles?
You ask this question when the game features a perk based around using knives and other sharp objects to kill things.
My question would have been, "What could you realistically do with knives that you couldn't do much better with proper rifles?"
Your answers imply the guy with the knife is even realistically able to damage a zed with a knife. How tough do you think it really would be to cut a zed's head off in 1 clean stroke?
The point is this game is far from realistic.
It has some accurate elements, but there is no way in hell you're going to argue against pistols being supported because it wouldn't be "realistic." Ammo and reloading have nothing to do with it.
If you're going to ask that question you might as well do so with every other weapon in the game already.
What could you realistically do with pistols that you couldn't do much better with proper rifles?
Gunslinger/Pistoleer/whatever:
lv6:
(usual stuff)
30% more dmg w/ 9mm, HC, etc
50% faster reload w/ 9mm HC, etc
50% more ammo w/ 9mm HC, etc (not to be confused with 'increased clip size' cause that would break into the commandos domain too much)
40% less recoil w/ 9mm HC, etc
50% better penetration w/HC, etc
Spawns with dual handcannons
(what makes him special)
Has autofire with dualies (so they're good for something)
Higher chance to trigger ZED time when killing something with pistols (cause dualies are meant to be fired in slow motion. Not to be confused with 'zed time extentions')
+50% damage with pistols during ZED time (Because guns fired in slow motion are 50% more awesome!)
Role: Having a ZED time more often which can then be extended by berserkers/commandos at the cost of not being able to aim at all with dualies (unless you know where the center of the screen is).
Also finally giving dualies a good reason to exist and being able to take out trash zeds as well as higher level zeds with well placed piercing shots but having somewhat limited ammo (150 shots with handcannon, less with whatever tier 3 pistol).