There is no such thing as perks being locked. Sure they are locked from being updated to steam servers, but serverperks worked because it completely replaces ALL of the perks with custom ones and saves progression to disk (or to a remote location).
I dont know how marco would do it but this is how I would approach such a problem; clone or subclass the base perk class, remake all the perks with my custom perk class. A hypothetical serverperks would then load a custom subsystem (disables progression and switches over, more research needed) that reads from writes to these classes and saves to disk.
Once the way the game loads is reverse engineered, then work can start
Nothing is impossible in code. Effort is merely a limiting factor.
Hope TWI cuts people like you and Marco some slack.
We trust in you TWI dont lets us down please !
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