"Commander, we have nearly captured the ridge! Just a few mo-"
"RETREAT! WE ARE OUT OF TIME, EVERYONE FALL BACK! WE'VE FAILED!"
"But sir, just a few more seconds..."
"NO, WE ARE OUT OF TIME, PULL BACK!!"
When would this ever happen?
Pause the lockdown timer when you're team is in the process of capping an objective. The point of the timer is make the players take the objectives. If they display the aptitude to actually get to the points and start securing them, don't keep the clock running.
It takes quite a while to cap some points and it can be galling to put all the effort into getting to an objective and start capping only to have the round cut short by an abitrary time on a clock.
It's not like your commanding officer would be timing you on a stopwatch and would order you to abandon an objective based on the time running out if you were just moments from completing your objective.
EDIT: Even better. Reverse the timer while capping. So lockdown punishes you for not capping the objectives but gives you the benefit of the doubt when you do. We get the best of both worlds then, a system that encourages objective play whilst also allowing opening stages of the battle to go longer than whatever time the mapper specifies.
"RETREAT! WE ARE OUT OF TIME, EVERYONE FALL BACK! WE'VE FAILED!"
"But sir, just a few more seconds..."
"NO, WE ARE OUT OF TIME, PULL BACK!!"
When would this ever happen?
Pause the lockdown timer when you're team is in the process of capping an objective. The point of the timer is make the players take the objectives. If they display the aptitude to actually get to the points and start securing them, don't keep the clock running.
It takes quite a while to cap some points and it can be galling to put all the effort into getting to an objective and start capping only to have the round cut short by an abitrary time on a clock.
It's not like your commanding officer would be timing you on a stopwatch and would order you to abandon an objective based on the time running out if you were just moments from completing your objective.
EDIT: Even better. Reverse the timer while capping. So lockdown punishes you for not capping the objectives but gives you the benefit of the doubt when you do. We get the best of both worlds then, a system that encourages objective play whilst also allowing opening stages of the battle to go longer than whatever time the mapper specifies.
Last edited: