Hey guys,
Does anyone have a strategy for overcoming the horrible lag induced by BSP objects in the SDK? The best I've been able to come up with is to manipulate the camera in wireframe mode and then switch back and forth to unlit mode but this is a real pain. The "Hide Selected" tool is nice but unfortunately you need to select each individual face in order for it to work; you cant just draw a box (ctrl-alt/ right mouse) around them to "select all" and then hide selected as you can in wireframe mode.
Also, I've given "convert to static mesh" a try but it cant re-create complex shapes with additive and subtractive geometry a'la walls with windows.
Does anyone have a strategy for overcoming the horrible lag induced by BSP objects in the SDK? The best I've been able to come up with is to manipulate the camera in wireframe mode and then switch back and forth to unlit mode but this is a real pain. The "Hide Selected" tool is nice but unfortunately you need to select each individual face in order for it to work; you cant just draw a box (ctrl-alt/ right mouse) around them to "select all" and then hide selected as you can in wireframe mode.
Also, I've given "convert to static mesh" a try but it cant re-create complex shapes with additive and subtractive geometry a'la walls with windows.