As we have said elsewhere and has been said earlier in the thread. Custom map distrobution over steam is actually a big thing. Not only have these maps been polished up (the mappers have been doing a great job in that), but you will never have to find another version of these maps again. If ever there is an update it will come streight to you via steam.
This also opens the gates to other sorts of content distrobution over steam as well. But that is for the future.
Now in terms of the higher player count. Once again, this is something the community has wanted. Yes some servers out there have managed to find ways to do it, but we are stepping behind them and actually supporting it now. They won't have to hack/mod in their own way with the potential for things to break. We are also introducing a new feature in terms of a variambe reinforcement system depending on the max player count of the server. IE: If a server is set o 64 players it will have twice the reinforcement pool of a 32 player server. Other work is being tested as well to support this new player count.
We are also doing work on our maps here at TWI to make sure they can support this higher load in terms of spawns and things like that. Yes, some of the maps will not work well under a higher load condition. However others will and we plan to let the community decide what works best for them.
As for a bug list, yes we haven't posted one. No, that doesn't mean no bugs are being fixed. Those who prowl the forum far to much like myself
(or happen to to browse the right threads) know that we have announced that we have pretty much ironed out the leaning problem as well as a few other bugs. This isn't the full list mind you, as once again we don't like to talk about bug fixes before we are sure we have it nailed. And those who watch the RO test server have the joy of reading our weird map names that we use like RO-Omega (Ramm still won't let me use RO-Dust ....)
We are always working on improvements for RO:O here at TWI. From new maps and weapons (and other content) as well as supporting community pushes (such as mappers and modders). It just so happens that a major part of this next update focuses on the later. We are proud of what our community mappers have done and want to make sure that their work is shared with everybody.