Ok, here's an idea of balanced night vision solution that wouldn't spoil the gameplay and still would be useful:
Assault rifle with night vision system (M4 / M468 maybe?)
-6 blocks of space
-Price: 1250 or 1500 (lower for commando)
-Damage higher than bullpup, but lower than AK47
-Reloading time similar to SCAR
-Moderate recoil
-30 round mag, max 8 mags total
-Firing modes: single/3-bullet burst (no auto)
-Night vision while in aiming mode, heavily obscured vision outside the scope, something like this (KF-Farm):
That would be pretty sweet on farm, getting crawlers in dark corners of offices and biotics, or westlondon night version. Also, wouldn't be much of a god mode if properly balanced. I think that 6-block, quite expensive weapon would make more sense than night vision goggles.
Assault rifle with night vision system (M4 / M468 maybe?)
-6 blocks of space
-Price: 1250 or 1500 (lower for commando)
-Damage higher than bullpup, but lower than AK47
-Reloading time similar to SCAR
-Moderate recoil
-30 round mag, max 8 mags total
-Firing modes: single/3-bullet burst (no auto)
-Night vision while in aiming mode, heavily obscured vision outside the scope, something like this (KF-Farm):
That would be pretty sweet on farm, getting crawlers in dark corners of offices and biotics, or westlondon night version. Also, wouldn't be much of a god mode if properly balanced. I think that 6-block, quite expensive weapon would make more sense than night vision goggles.