Tesselation is going to make this obsolete anyway, once it takes off. "Unlimited leaves" as compared to the 2d ones they had the fortune to find in Bulletstorm (pricks... UT2004, for example, had great 3d looking vines too, but those weren't picked as examples. Not 2d ones from an old game either, but 2d ones from Bulletstorm, probably one of the most beautiful games around. Just so they could point out how the forefront of polygon based games still looks ****ty... Same with their Crysis trees at 3:00. Shady, to say the least) won't be a problem anymore with tesselation.
But that's animated, with physics, shiny surfaces and whatnot.
All stuff that's really hard to do with their atom clouds.
Convenient that they forgot to mention this tech alltogether and stuck to pointing out blocky low-poly, low-res objects in otherwise amazing looking games.
Also, no one cares about their production pipeline for their stupid cactus. Great, you pieced it together, what's that got to do with anything?
Fictional vs. nonfictional? Great, write a paper, but how is this related to your tech? Because you can make real stones from fictional atoms? Give me a break. You're not that revolutionary...
The principle of tessellation can work just fine with an atom based system. It'll be even more detailed than polygons can ever be. To be honest, I find your dismissal of new technology to be a little stupid. I think you're falling into the "us or them" mentality that the current state of the industry has created. New technology can only benefit the industry. This technology, if you actually took the time to understand its scope, is much more revolutionary than anything that came out in the last decade.
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