A new style of forced respawn is possible
During a round, Commander has a forced rewpawn working with list of player look like it :
reinforcement time: 00.15s
player 1
player 2
player 3
player 4
player 5
During a round, Commander should have a forced rewpawn working with list of player look like it :
reinforcement time: 00.15s
player 1 (00.02s)
player 2 (00.03s)
player 3 (00.05s)
player 4 (00.05s)
player 5 (00.07s)
By this way he can know individually when the player is adding in reinforcement wave.
The time after the player name is time to reach the 00.15s. We have individual respawn time. And not only list respawn time.
During a round, Commander has a forced rewpawn working with list of player look like it :
reinforcement time: 00.15s
player 1
player 2
player 3
player 4
player 5
During a round, Commander should have a forced rewpawn working with list of player look like it :
reinforcement time: 00.15s
player 1 (00.02s)
player 2 (00.03s)
player 3 (00.05s)
player 4 (00.05s)
player 5 (00.07s)
By this way he can know individually when the player is adding in reinforcement wave.
The time after the player name is time to reach the 00.15s. We have individual respawn time. And not only list respawn time.
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