First of all: the main concept of this post is thought of by YFGHNG in this thread.
The idea is to change the scoreboard. This is important, because:
If people are no longed rated by their kills, there's no reason to steal kills;
If people *Are* rated for what they should be using their perk for, they're more likely to actually do so.
This is my suggestion: there could be a main and a secondary criteria. The main being the one used for sorting within the perk, and the secondary for the prestige (just so your team can see how awesome you are).
IMHO, Ratings/score should based on the following criteria:
To fit the information on the scoreboard, the font used has to be decreased a bit.
The layout should basically be like this:
etc.
If there isn't enough height available, people can use the page-up / page-down keys.
Your own perk should always be displayed at the top of the list.
Because you split the perks into individual rankings, people will start focusing on their jobs more, leading to less kill stealing and other annoying behavior.
Any input is welcome
The idea is to change the scoreboard. This is important, because:
If people are no longed rated by their kills, there's no reason to steal kills;
If people *Are* rated for what they should be using their perk for, they're more likely to actually do so.
This is my suggestion: there could be a main and a secondary criteria. The main being the one used for sorting within the perk, and the secondary for the prestige (just so your team can see how awesome you are).
IMHO, Ratings/score should based on the following criteria:
Code:
Sharpshooter:
Main: Priority targets (More points for more important ones -> Fleshpound 10pts., Scrake 7pts., . Husk 5pts.)
Secondary: Headshots
Medic:
Main: HP Healed
Seconday: <need advice on this one>
Support:
Main: Damage with shotguns
Secondary: Points welded
Commando:
Main: Small ZEDs killed (just like ss more points for the more important ones -> Stalkers, )
Seconday: Stalkers killed
Firebug:
Main: Damage with fire
Secondary: ZEDs ignited
Demolitions:
Main: Damage with explosions
Seconday: Gibs (one-hit-kills with explosions)
Berserker:
Main: Damage with melee weapons
Seconday: Damage Tanked
The layout should basically be like this:
Code:
Perk: Sharpshooter
(Priority targets; Headshots)
Player: Main: Secondary:
Player A 47 67
Player B 40 71
Perk: Medic
(HP Healed; ...)
Player: Main: Secondary:
Player C 88 xx
Player D 0 yy
If there isn't enough height available, people can use the page-up / page-down keys.
Your own perk should always be displayed at the top of the list.
Because you split the perks into individual rankings, people will start focusing on their jobs more, leading to less kill stealing and other annoying behavior.
Any input is welcome