So what is the point of making maps if people can't tell how they feel about it, how can the map designer make his map better if everyone just circlejerks around saying that it's "awesome".
How's Ogledow going to work online sans personnel carriers?
Are you going to add more spawn zones?
he offered no helpful criticism at all. just pooped on six tens efforts. and it's even dumber to downvote me because you think i did it to him. because i didn't. i felt it was enough just to point out what a waste of skin he was. you two can go have your circle-jerk now. middle-man.So what is the point of making maps if people can't tell how they feel about it, how can the map designer make his map better if everyone just circlejerks around saying that it's "awesome".
It's dumb to downvote a guy because he had a different opinion.
more bushes/grass would be aweseome, thats what i thought when i tested the map some minutes ago.Ran around the map. Works. Good FPS, good job.
Looking forward to tweaks and playing it.
Maybe more Bushels in the open grass??
How's Ogledow going to work online sans personnel carriers?
Are you going to add more spawn zones?
Any servers running it yet, have not had time to check
It's great to see maps underway, and since I've never played this map in RO1 - I look forward to hitting it for real
For all of you guys who never played the original Ogledow, go buy RO Ostfront now and load it -- its a great game, and loads of fun. The original Ogledow is a blast with a good team. My goal for this version is to do it justice and make it as much of a great battle.
For all of you guys who never played the original Ogledow, go buy RO Ostfront now and load it -- its a great game, and loads of fun. The original Ogledow is a blast with a good team. My goal for this version is to do it justice and make it as much of a great battle.
The only problem I can see right now, is if there is still a problem with the aimbot tankers.