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Server New Linux Server Beta Update (April 10)

not bad today, server run from 14:27-22:12
but then again crash at end of round with full server:

Code:
[SIZE=1]NetComeGo: Close TcpipConnection 62.68.165.21:1415 Fri Apr 14 22:10:54 2006
NetComeGo: Open myLevel Fri Apr 14 22:10:55 2006 62.68.165.21:1415
Log: STEAMAUTH : GS Deny Couldn't find SteamID [1:21342036] : SteamError 4
NetComeGo: Close TcpipConnection 81.68.153.22:1472 Fri Apr 14 22:11:35 2006
NetComeGo: Close TcpipConnection 62.68.165.21:1415 Fri Apr 14 22:11:53 2006
Log: STEAMAUTH : GS Deny Couldn't find SteamID [1:7505832] : SteamError 3
Log: Collecting garbage
Log: 
Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8642b18]
Log: [ 2] [0xffffe500]
Log: [ 3] ./ucc-bin-real [0x862de48]
Log: [ 4] ./ucc-bin-real [0x85b281e]
Log: [ 5] ./ucc-bin-real [0x86318dc]
Log: [ 6] ./ucc-bin-real [0x85b281e]
Log: [ 7] ./ucc-bin-real [0x860a73b]
Log: [ 8] ./ucc-bin-real [0x8629e4d]
Log: [ 9] ./ucc-bin-real [0x862de48]
Log: [10] ./ucc-bin-real [0x85b281e]
Log: [11] ./ucc-bin-real [0x860a73b]
Log: [12] ./ucc-bin-real [0x80e91ec]
Log: [13] ./ucc-bin-real [0x8629e4d]
Log: [14] ./ucc-bin-real [0x862de48]
Log: [15] ./ucc-bin-real [0x85b281e]
Log: [16] ./ucc-bin-real [0x860a73b]
Log: [17] ./ucc-bin-real [0x80e91ec]
Log: [18] ./ucc-bin-real [0x8629e4d]
Log: [19] ./ucc-bin-real [0x862de48]
Log: [20] ./ucc-bin-real [0x85b281e]
Log: [21] ./ucc-bin-real [0x860a73b]
Log: [22] ./ucc-bin-real [0x80e91ec]
Log: [23] ./ucc-bin-real [0x8629e4d]
Log: [24] ./ucc-bin-real [0x862de48]
Log: [25] ./ucc-bin-real [0x85b281e]
Log: [26] ./ucc-bin-real [0x860a73b]
Log: [27] ./ucc-bin-real [0x80e91ec]
Log: [28] ./ucc-bin-real [0x8629e4d]
Log: [29] ./ucc-bin-real [0x81f4816]
Log: [30] ./ucc-bin-real [0x81f8c92]
Log: [31] ./ucc-bin-real [0x8629e4d]
Log: [32] ./ucc-bin-real [0x862de48]
Log: [33] ./ucc-bin-real [0x85b281e]
Log: [34] ./ucc-bin-real [0x860a73b]
Log: [35] ./ucc-bin-real [0x818c22c]
Log: [36] ./ucc-bin-real [0x81b0aec]
Log: [37] ./ucc-bin-real [0x8629e4d]
Log: [38] ./ucc-bin-real [0x8629267]
Log: [39] ./ucc-bin-real [0x861d33b]
Log: [40] ./ucc-bin-real [0x861d83a]
Log: [41] ./ucc-bin-real [0x86154cd]
Log: [42] ./ucc-bin-real [0x818c31f]
Log: [43] ./ucc-bin-real [0x81acde7]
Log: [44] ./ucc-bin-real [0x834b6d2]
Log: [45] ./ucc-bin-real [0x85e884b]
Log: [46] ./ucc-bin-real [0x85c5d86]
Log: [47] ./ucc-bin-real [0x85d95b8]
Log: [48] ./ucc-bin-real [0x85e8f25]
Log: [49] ./ucc-bin-real [0x85e896b]
Log: [50] ./ucc-bin-real [0x85c5d86]
Log: [51] ./ucc-bin-real [0x85c5d05]
Log: [52] ./ucc-bin-real [0x8360aaf]
Log: [53] ./ucc-bin-real [0x85e3c6f]
Log: [54] ./ucc-bin-real [0x85e8f25]
Log: [55] ./ucc-bin-real [0x85e9247]
Log: [56] ./ucc-bin-real [0x85c3c01]
Log: [57] ./ucc-bin-real [0x85e4b80]
Log: [58] ./ucc-bin-real [0x85e8f25]
Log: [59] ./ucc-bin-real [0x85e9247]
Log: [60] ./ucc-bin-real [0x8214ada]
Log: [61] ./ucc-bin-real [0x8213163]
Log: [62] ./ucc-bin-real [0x8213ce6]
Log: [63] ./ucc-bin-real [0x8219d5a]
Log: [64] ./ucc-bin-real [0x81cb2e4]
Log: Unreal Call Stack: TestReach <- UStruct::SerializeBin <- UStruct::SerializeBin <- UObject::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- UGameEngine::Serialize <- UGameEngine::Serialize <- TestReach <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- UObject::StaticExec <- UEngine::Exec <- UGameEngine::Exec <- AActor::execConsoleCommand <- UObject::ProcessEvent <- UObject::GotoState <- UObject::ProcessEvent <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
[/SIZE]
 
Upvote 0
Code:
Log: STEAMAUTH : ApprovedClient : ClientID 466 SteamID [1:1408498] (1408498)
ScriptLog: New Player |FAST|_Izzy id=1408498
NetComeGo: Open myLevel Fri Apr 14 19:22:50 2006 65.1.137.88:50197
Log: STEAMAUTH : AcceptedClient : ClientID 467 SteamID [1:11924567] (11924567)
Log: STEAMAUTH : Sending updated server details - CiA/CoR Red Orchestra -=RO OstFront v1.001 Patched=- NY, USA 31 | 32
Log: STEAMAUTH : Trip_SteamAuth::OnLoggedOff
Log: Client netspeed is 10000
NetComeGo: Close TcpipConnection 24.209.105.183:3658 Fri Apr 14 19:22:55 2006
Log: STEAMAUTH : Trip_SteamAuth::OnBeginLogonRetry
NetComeGo: Open myLevel Fri Apr 14 19:23:01 2006 84.44.178.18:1873
Log: STEAMAUTH : Trip_SteamAuth::OnLogonFailure
Log: 
Developer Backtrace:
Log: [ 1]  ./ucc-bin-real [0x8642b18]
Log: [ 2]  [0xffffe420]
Log: [ 3]  ./tier0_s_i486.so(__dynamic_cast+0x2b) [0xb7fe2f6b]
Log: [ 4]  ./libsteamvalidateuseridtickets_i486.so(__is_pointer__FPv+0x43) [0xb7e95903]
Log: [ 5]  ./libsteamvalidateuseridtickets_i486.so(__cp_pop_exception+0x83) [0xb7e94a43]
Log: [ 6]  ./libsteamvalidateuseridtickets_i486.so(InternalSteamProcessOngoingUserIDTicketValidation__61_GLOBAL_.N..._Engine_Src_SteamValidateUserIDTickets.cppRtesScPvP18TSteamGlobalUserIDPUiPUcUiT3+0x54c9) [0xb7e803b9]
Log: [ 7]  ./libsteamvalidateuseridtickets_i486.so(SteamProcessOngoingUserIDTicketValidation+0x36) [0xb7e7aede]
Log: [ 8]  ./steamclient_i486.so(_ZN21CSteam2GameServerAuth8RunFrameEv+0x306) [0xb7b3dec6]
Log: [ 9]  ./steamclient_i486.so(_ZN21CScheduledFunctionMgr13BFrameFuncRunER11CLimitTimer+0x281) [0xb7bb0c11]
Log: [10]  ./steamclient_i486.so(_ZN14CFrameFunctionI21CScheduledFunctionMgrE4BRunER11CLimitTimer+0x27) [0xb7bb5607]
Log: [11]  ./steamclient_i486.so(_ZN17CFrameFunctionMgr4BRunE10EFrameTypeP11CCycleCountb+0x135) [0xb7b809f5]
Log: [12]  ./steamclient_i486.so(_ZN12CSteamEngine9BMainLoopEP11CCycleCountS1_+0xce) [0xb7b536be]
Log: [13]  ./steamclient_i486.so(_ZN12CSteamEngine15Thread_MainLoopEv+0xe0) [0xb7b59cf0]
Log: [14]  ./steamclient_i486.so(_ZN12CSteamEngine13CThreadClient3RunEv+0x1e) [0xb7b5304e]
Log: [15]  ./tier0_s_i486.so(_ZN7CThread10ThreadProcEPv+0x51) [0xb7fd5ea1]
Log: [16]  /lib/tls/libpthread.so.0 [0x4d963341]
Log: [17]  /lib/tls/libc.so.6(__clone+0x5e) [0x4d87b6fe]
Log: Unreal Call Stack: UObject::UnhashObject <- UObject::~UObject <- UChannel::ReceivedAcks <- ReceivedAck <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 883 MByte 917 KByte 210 Bytes from HD took 42.786737 seconds (18.989220 reading, 23.797518 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Fri Apr 14 19:23:16 2006
 
Upvote 0
[RO]Ramm-Jaeger said:
Just to verify, everyone is now running the latest official patch right? We're seeing very few crashes being reported through the auto reporting system(about 18 in the last 24 hours since the patch release for every linux game server on the planet).
We've just had the first crash in three days after reducing the player limit from 32 to 26. Similar to crashes we've had before; "appSleep <- EnforceTickRate <- UServerCommandlet::Main".

Are we any nearer a fix for this?

Code:
Developer Backtrace:
Log: [ 1]  ./ucc-bin-real [0x8642b18]
Log: [ 2]  [0xffffe500]
Log: [ 3]  ./tier0_s_i486.so(__dynamic_cast+0x2b) [0xf7fcaf6b]
Log: [ 4]  ./libsteamvalidateuseridtickets_i486.so(__is_pointer__FPv+0x43) [0xf7e7d903]
Log: [ 5]  ./libsteamvalidateuseridtickets_i486.so(__cp_pop_exception+0x83) [0xf7e7ca43]
Log: [ 6]  ./libsteamvalidateuseridtickets_i486.so(InternalSteamProcessOngoingUserIDTicketValidation__61_GLOBAL_.N..._Engine_Src_SteamValidateUserIDTickets.cppRtesScPvP18TSteamGlobalUserIDPUiPUcUiT3+0x54c9) [0xf7e683b9]
Log: [ 7]  ./libsteamvalidateuseridtickets_i486.so(SteamProcessOngoingUserIDTicketValidation+0x36) [0xf7e62ede]
Log: [ 8]  ./steamclient_i486.so(_ZN21CSteam2GameServerAuth8RunFrameEv+0x306) [0xf7b24ec6]
Log: [ 9]  ./steamclient_i486.so(_ZN21CScheduledFunctionMgr13BFrameFuncRunER11CLimitTimer+0x281) [0xf7b97c11]
Log: [10]  ./steamclient_i486.so(_ZN14CFrameFunctionI21CScheduledFunctionMgrE4BRunER11CLimitTimer+0x27) [0xf7b9c607]
Log: [11]  ./steamclient_i486.so(_ZN17CFrameFunctionMgr4BRunE10EFrameTypeP11CCycleCountb+0x135) [0xf7b679f5]
Log: [12]  ./steamclient_i486.so(_ZN12CSteamEngine9BMainLoopEP11CCycleCountS1_+0xce) [0xf7b3a6be]
Log: [13]  ./steamclient_i486.so(_ZN12CSteamEngine15Thread_MainLoopEv+0xe0) [0xf7b40cf0]
Log: [14]  ./steamclient_i486.so(_ZN12CSteamEngine13CThreadClient3RunEv+0x1e) [0xf7b3a04e]
Log: [15]  ./tier0_s_i486.so(_ZN7CThread10ThreadProcEPv+0x51) [0xf7fbdea1]
Log: [16]  /lib/libpthread.so.0 [0xf7fe5b80]
Log: [17]  /lib/libc.so.6(__clone+0x5e) [0x9849ce]
Log: Unreal Call Stack: appSleep <- EnforceTickRate <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 1 GByte 447 MByte 421 KByte 520 Bytes from HD took 10.385993 seconds (3.865313 reading, 6.520680 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Mon Apr 17 23:20:09 2006
 
Upvote 0
Different server this time: 2.6.12-1.1381_FC3smp. (I realise that Tripwire get these crash logs automatically. I'm just sharing them with the other admins running RO on Linux boxes.)

Code:
Developer Backtrace:
Log: [ 1]  ./ucc-bin-real [0x8642b18]
Log: [ 2]  [0x3b3420]
Log: [ 3]  ./tier0_s_i486.so(__dynamic_cast+0x2b) [0xd97f6b]
Log: [ 4]  ./libsteamvalidateuseridtickets_i486.so(__is_pointer__FPv+0x43) [0x1fd903]
Log: [ 5]  ./libsteamvalidateuseridtickets_i486.so(__cp_pop_exception+0x83) [0x1fca43]
Log: [ 6]  ./libsteamvalidateuseridtickets_i486.so(InternalSteamProcessOngoingUserIDTicketValidation__61_GLOBAL_.N..._Engine_Src_SteamValidateUserIDTickets.cppRtesScPvP18TSteamGlobalUserIDPUiPUcUiT3+0x54c9) [0x1e83b9]
Log: [ 7]  ./libsteamvalidateuseridtickets_i486.so(SteamProcessOngoingUserIDTicketValidation+0x36) [0x1e2ede]
Log: [ 8]  ./steamclient_i486.so(_ZN21CSteam2GameServerAuth8RunFrameEv+0x306) [0x105eec6]
Log: [ 9]  ./steamclient_i486.so(_ZN21CScheduledFunctionMgr13BFrameFuncRunER11CLimitTimer+0x281) [0x10d1c11]
Log: [10]  ./steamclient_i486.so(_ZN14CFrameFunctionI21CScheduledFunctionMgrE4BRunER11CLimitTimer+0x27) [0x10d6607]
Log: [11]  ./steamclient_i486.so(_ZN17CFrameFunctionMgr4BRunE10EFrameTypeP11CCycleCountb+0x135) [0x10a19f5]
Log: [12]  ./steamclient_i486.so(_ZN12CSteamEngine9BMainLoopEP11CCycleCountS1_+0xce) [0x10746be]
Log: [13]  ./steamclient_i486.so(_ZN12CSteamEngine15Thread_MainLoopEv+0xe0) [0x107acf0]
Log: [14]  ./steamclient_i486.so(_ZN12CSteamEngine13CThreadClient3RunEv+0x1e) [0x107404e]
Log: [15]  ./tier0_s_i486.so(_ZN7CThread10ThreadProcEPv+0x51) [0xd8aea1]
Log: [16]  /lib/tls/libpthread.so.0 [0x4e7341]
Log: [17]  /lib/tls/libc.so.6(__clone+0x5e) [0x6866fe]
[B]Log: Unreal Call Stack: AActor::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main[/B]
Exit: Exiting.
Log: FileManager: Reading 0 GByte 369 MByte 985 KByte 537 Bytes from HD took 8.517597 seconds (4.461757 reading, 4.055840 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Tue Apr 18 21:08:50 2006
 
Upvote 0
Tue Apr 18 19:36:05:
Code:
Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8642b18]
Log: [ 2] [0xffffe500]
Log: [ 3] ./libsteamvalidateuseridtickets_i486.so(__is_pointer__FPv+0x43) [0x556a8903]
Log: [ 4] ./libsteamvalidateuseridtickets_i486.so(__cp_pop_exception+0x83) [0x556a7a43]
Log: [ 5] ./libsteamvalidateuseridtickets_i486.so(InternalSteamProcessOngoingUserIDTicketValidation__61_GLOBAL_.N..._Engine_Src_SteamValidateUserIDTickets.cppRtesScPvP18TSteamGlobalUserIDPUiPUcUiT3+0x54c9) [0x556933b9]
Log: [ 6] ./libsteamvalidateuseridtickets_i486.so(SteamProcessOngoingUserIDTicketValidation+0x36) [0x5568dede]
Log: [ 7] ./steamclient_i486.so(_ZN21CSteam2GameServerAuth8RunFrameEv+0x306) [0x55a85ec6]
Log: [ 8] ./steamclient_i486.so(_ZN21CScheduledFunctionMgr13BFrameFuncRunER11CLimitTimer+0x281) [0x55af8c11]
Log: [ 9] ./steamclient_i486.so(_ZN14CFrameFunctionI21CScheduledFunctionMgrE4BRunER11CLimitTimer+0x27) [0x55afd607]
Log: [10] ./steamclient_i486.so(_ZN17CFrameFunctionMgr4BRunE10EFrameTypeP11CCycleCountb+0x135) [0x55ac89f5]
Log: [11] ./steamclient_i486.so(_ZN12CSteamEngine9BMainLoopEP11CCycleCountS1_+0xce) [0x55a9b6be]
Log: [12] ./steamclient_i486.so(_ZN12CSteamEngine15Thread_MainLoopEv+0xe0) [0x55aa1cf0]
Log: [13] ./steamclient_i486.so(_ZN12CSteamEngine13CThreadClient3RunEv+0x1e) [0x55a9b04e]
Log: [14] ./tier0_s_i486.so(_ZN7CThread10ThreadProcEPv+0x51) [0x55599ea1]
Log: [15] /emul/ia32-linux/lib/tls/libpthread.so.0 [0x55579b63]
Log: [16] /emul/ia32-linux/lib/tls/libc.so.6(__clone+0x5a) [0x55f1ac4a]
Log: Unreal Call Stack: UObject::UnhashObject <- UObject::~UObject <- UChannel::ReceivedAcks <- ReceivedAck <- UNetC

Tue Apr 18 20:46:11:
Code:
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8642b18]
Log: [ 2] [0xffffe500]
Log: [ 3] ./ucc-bin-real [0x8609dbf]
Log: [ 4] ./ucc-bin-real [0x8609dbf]
Log: [ 5] ./ucc-bin-real [0x8609eb0]
Log: [ 6] ./ucc-bin-real [0x861d5cf]
Log: [ 7] ./ucc-bin-real [0x861d83f]
Log: [ 8] ./ucc-bin-real [0x86154cd]
Log: [ 9] ./ucc-bin-real [0x818c31f]
Log: [10] ./ucc-bin-real [0x81acde7]
Log: [11] ./ucc-bin-real [0x834b6d2]
Log: [12] ./ucc-bin-real [0x85e884b]
Log: [13] ./ucc-bin-real [0x85c5d86]
Log: [14] ./ucc-bin-real [0x85d95b8]
Log: [15] ./ucc-bin-real [0x85e8f25]
Log: [16] ./ucc-bin-real [0x85e896b]
Log: [17] ./ucc-bin-real [0x85c5d86]
Log: [18] ./ucc-bin-real [0x85c5d05]
Log: [19] ./ucc-bin-real [0x8360aaf]
Log: [20] ./ucc-bin-real [0x85e3c6f]
Log: [21] ./ucc-bin-real [0x85e8f25]
Log: [22] ./ucc-bin-real [0x85e9247]
Log: [23] ./ucc-bin-real [0x85c3c01]
Log: [24] ./ucc-bin-real [0x85e4b80]
Log: [25] ./ucc-bin-real [0x85e8f25]
Log: [26] ./ucc-bin-real [0x85e9247]
Log: [27] ./ucc-bin-real [0x8214ada]
Log: [28] ./ucc-bin-real [0x8213163]
Log: [29] ./ucc-bin-real [0x8213ce6]
Log: [30] ./ucc-bin-real [0x8219d5a]
Log: [31] ./ucc-bin-real [0x81cb2e4]
Log: [32] ./ucc-bin-real [0x818dd80]
Log: [33] ./ucc-bin-real [0x804d463]
Log: [34] /emul/ia32-linux/lib/tls/libc.so.6(__libc_start_main+0xf4) [0x55e58904]
Log: [35] ./ucc-bin-real [0x804aec1]
Log: Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- UObject::StaticExec <- UEngine::Exec <- UGameEngine::Exec <- AActor::execConsoleCommand <- UObject::ProcessEvent <- UObject::GotoState <- UObject::ProcessEvent <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.

Tue Apr 18 23:47:24:
Code:
[SIZE=1]Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
Log: 
Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8642b18]
Log: [ 2] [0xffffe500]
Log: [ 3] ./ucc-bin-real [0x85e2aa8]
Log: [ 4] ./ucc-bin-real [0x85c54c7]
Log: [ 5] ./ucc-bin-real [0x85e8f25]
Log: [ 6] ./ucc-bin-real [0x85e8bf8]
Log: [ 7] ./ucc-bin-real [0x85c5d86]
Log: [ 8] ./ucc-bin-real [0x85c5d05]
Log: [ 9] ./ucc-bin-real [0x85e8f25]
Log: [10] ./ucc-bin-real [0x85e8bf8]
Log: [11] ./ucc-bin-real [0x85c5d86]
Log: [12] ./ucc-bin-real [0x85c5d05]
Log: [13] ./ucc-bin-real [0x85e8f25]
Log: [14] ./ucc-bin-real [0x85e8bf8]
Log: [15] ./ucc-bin-real [0x85c5d86]
Log: [16] ./ucc-bin-real [0x85c5d05]
Log: [17] ./ucc-bin-real [0x85e8f25]
Log: [18] ./ucc-bin-real [0x85e8bf8]
Log: [19] ./ucc-bin-real [0x85c5d86]
Log: [20] ./ucc-bin-real [0x85c5d05]
Log: [21] ./ucc-bin-real [0x85e8f25]
Log: [22] ./ucc-bin-real [0x85e8bf8]
Log: [23] ./ucc-bin-real [0x85c5d86]
Log: [24] ./ucc-bin-real [0x85e8f25]
Log: [25] ./ucc-bin-real [0x85e8bf8]
Log: [26] ./ucc-bin-real [0x85c5d86]
Log: [27] ./ucc-bin-real [0x85c5d05]
Log: [28] ./ucc-bin-real [0x85e8f25]
Log: [29] ./ucc-bin-real [0x85e8bf8]
Log: [30] ./ucc-bin-real [0x85c5d86]
Log: [31] ./ucc-bin-real [0x85c5d05]
Log: [32] ./ucc-bin-real [0x85e8f25]
Log: [33] ./ucc-bin-real [0x85e9247]
Log: [34] ./ucc-bin-real [0x8444ee7]
Log: [35] ./ucc-bin-real [0x84419af]
Log: [36] ./ucc-bin-real [0x8441c38]
Log: [37] ./ucc-bin-real [0x84536b7]
Log: [38] ./ucc-bin-real [0x845254a]
Log: [39] ./ucc-bin-real [0x871f83b]
Log: [40] ./ucc-bin-real [0x8219e25]
Log: [41] ./ucc-bin-real [0x81cb2e4]
Log: [42] ./ucc-bin-real [0x818dd80]
Log: [43] ./ucc-bin-real [0x804d463]
Log: [44] /emul/ia32-linux/lib/tls/libc.so.6(__libc_start_main+0xf4) [0x55e58904]
Log: [45] ./ucc-bin-real [0x804aec1]
Log: Unreal Call Stack: UObject::ProcessEvent <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
[/SIZE][/SIZE]
 
Upvote 0
yesterday 21:47 with 32 players on it...

Code:
[/SIZE]
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8642b18]
Log: [ 2] [0xffffe500]
Log: [ 3] ./ucc-bin-real [0x85e2aa8]
Log: [ 4] ./ucc-bin-real [0x85c54c7]
Log: [ 5] ./ucc-bin-real [0x85e8f25]
Log: [ 6] ./ucc-bin-real [0x85e8bf8]
Log: [ 7] ./ucc-bin-real [0x85c5d86]
Log: [ 8] ./ucc-bin-real [0x85c5d05]
Log: [ 9] ./ucc-bin-real [0x85e8f25]
Log: [10] ./ucc-bin-real [0x85e8bf8]
Log: [11] ./ucc-bin-real [0x85c5d86]
Log: [12] ./ucc-bin-real [0x85c5d05]
Log: [13] ./ucc-bin-real [0x85e8f25]
Log: [14] ./ucc-bin-real [0x85e8bf8]
Log: [15] ./ucc-bin-real [0x85c5d86]
Log: [16] ./ucc-bin-real [0x85c5d05]
Log: [17] ./ucc-bin-real [0x85e8f25]
Log: [18] ./ucc-bin-real [0x85e8bf8]
Log: [19] ./ucc-bin-real [0x85c5d86]
Log: [20] ./ucc-bin-real [0x85c5d05]
Log: [21] ./ucc-bin-real [0x85e8f25]
Log: [22] ./ucc-bin-real [0x85e8bf8]
Log: [23] ./ucc-bin-real [0x85c5d86]
Log: [24] ./ucc-bin-real [0x85e8f25]
Log: [25] ./ucc-bin-real [0x85e8bf8]
Log: [26] ./ucc-bin-real [0x85c5d86]
Log: [27] ./ucc-bin-real [0x85c5d05]
Log: [28] ./ucc-bin-real [0x85e8f25]
Log: [29] ./ucc-bin-real [0x85e8bf8]
Log: [30] ./ucc-bin-real [0x85c5d86]
Log: [31] ./ucc-bin-real [0x85c5d05]
Log: [32] ./ucc-bin-real [0x85e8f25]
Log: [33] ./ucc-bin-real [0x85e9247]
Log: [34] ./ucc-bin-real [0x8444ee7]
Log: [35] ./ucc-bin-real [0x84419af]
Log: [36] ./ucc-bin-real [0x8441c38]
Log: [37] ./ucc-bin-real [0x84536b7]
Log: [38] ./ucc-bin-real [0x845254a]
Log: [39] ./ucc-bin-real [0x871f83b]
Log: [40] ./ucc-bin-real [0x8219e25]
Log: [41] ./ucc-bin-real [0x81cb2e4]
Log: [42] ./ucc-bin-real [0x818dd80]
Log: [43] ./ucc-bin-real [0x804d463]
Log: [44] /emul/ia32-linux/lib/tls/libc.so.6(__libc_start_main+0xf4) [0x55e58904]
Log: [45] ./ucc-bin-real [0x804aec1]
Log: Unreal Call Stack: UObject::ProcessEvent <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.

and then it was empty again :(

and no, we use no bots on server.
so are we the only one with a crashing linux-server (i guess not after finding the other thread), but it really quite now about this.
 
Upvote 0
we have the tk-mut too, but i guess then a log should have to do something with mutator?
and we have not only mapend / roundend crashes.

again the server crashed today full with 32 people at mapend:

Code:
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8642b18]
Log: [ 2] [0xffffe500]
Log: [ 3] ./ucc-bin-real [0x8629df0]
Log: [ 4] ./ucc-bin-real [0x862de48]
Log: [ 5] ./ucc-bin-real [0x85b281e]
Log: [ 6] ./ucc-bin-real [0x86318dc]
Log: [ 7] ./ucc-bin-real [0x85b281e]
Log: [ 8] ./ucc-bin-real [0x860a73b]
Log: [ 9] ./ucc-bin-real [0x8629e4d]
Log: [10] ./ucc-bin-real [0x862de48]
Log: [11] ./ucc-bin-real [0x85b281e]
Log: [12] ./ucc-bin-real [0x860a73b]
Log: [13] ./ucc-bin-real [0x80e91ec]
Log: [14] ./ucc-bin-real [0x8629e4d]
Log: [15] ./ucc-bin-real [0x862de48]
Log: [16] ./ucc-bin-real [0x85b281e]
Log: [17] ./ucc-bin-real [0x860a73b]
Log: [18] ./ucc-bin-real [0x80e91ec]
Log: [19] ./ucc-bin-real [0x8629e4d]
Log: [20] ./ucc-bin-real [0x862de48]
Log: [21] ./ucc-bin-real [0x85b281e]
Log: [22] ./ucc-bin-real [0x860a73b]
Log: [23] ./ucc-bin-real [0x80e91ec]
Log: [24] ./ucc-bin-real [0x8629e4d]
Log: [25] ./ucc-bin-real [0x862de48]
Log: [26] ./ucc-bin-real [0x85b281e]
Log: [27] ./ucc-bin-real [0x860a73b]
Log: [28] ./ucc-bin-real [0x80e91ec]
Log: [29] ./ucc-bin-real [0x8629e4d]
Log: [30] ./ucc-bin-real [0x81f4816]
Log: [31] ./ucc-bin-real [0x81f8c92]
Log: [32] ./ucc-bin-real [0x8629e4d]
Log: [33] ./ucc-bin-real [0x862de48]
Log: [34] ./ucc-bin-real [0x85b281e]
Log: [35] ./ucc-bin-real [0x860a73b]
Log: [36] ./ucc-bin-real [0x818c22c]
Log: [37] ./ucc-bin-real [0x81b0aec]
Log: [38] ./ucc-bin-real [0x8629e4d]
Log: [39] ./ucc-bin-real [0x8629267]
Log: [40] ./ucc-bin-real [0x861d33b]
Log: [41] ./ucc-bin-real [0x861d83a]
Log: [42] ./ucc-bin-real [0x86154cd]
Log: [43] ./ucc-bin-real [0x818c31f]
Log: [44] ./ucc-bin-real [0x81acde7]
Log: [45] ./ucc-bin-real [0x834b6d2]
Log: [46] ./ucc-bin-real [0x85e884b]
Log: [47] ./ucc-bin-real [0x85c5d86]
Log: [48] ./ucc-bin-real [0x85d95b8]
Log: [49] ./ucc-bin-real [0x85e8f25]
Log: [50] ./ucc-bin-real [0x85e896b]
Log: [51] ./ucc-bin-real [0x85c5d86]
Log: [52] ./ucc-bin-real [0x85c5d05]
Log: [53] ./ucc-bin-real [0x8360aaf]
Log: [54] ./ucc-bin-real [0x85e3c6f]
Log: [55] ./ucc-bin-real [0x85e8f25]
Log: [56] ./ucc-bin-real [0x85e9247]
Log: [57] ./ucc-bin-real [0x85c3c01]
Log: [58] ./ucc-bin-real [0x85e4b80]
Log: [59] ./ucc-bin-real [0x85e8f25]
Log: [60] ./ucc-bin-real [0x85e9247]
Log: [61] ./ucc-bin-real [0x8214ada]
Log: [62] ./ucc-bin-real [0x8213163]
Log: [63] ./ucc-bin-real [0x8213ce6]
Log: [64] ./ucc-bin-real [0x8219d5a]
Log: Unreal Call Stack: UObject::GetFullName <- TestReach <- UStruct::SerializeBin <- UStruct::SerializeBin <- UObject::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- UGameEngine::Serialize <- UGameEngine::Serialize <- TestReach <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- UObject::StaticExec <- UEngine::Exec <- UGameEngine::Exec <- AActor::execConsoleCommand <- UObject::ProcessEvent <- UObject::GotoState <- UObject::ProcessEvent <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
[/SIZE]

 
Upvote 0
hm, and ueber told me, that we get the same crashes with our other server and this one has no tk-mut installed.

again 01:53 this morning:

Code:
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8642b18]
Log: [ 2] [0xffffe500]
Log: [ 3] ./ucc-bin-real [0x8629df0]
Log: [ 4] ./ucc-bin-real [0x862de48]
Log: [ 5] ./ucc-bin-real [0x85b281e]
Log: [ 6] ./ucc-bin-real [0x86318dc]
Log: [ 7] ./ucc-bin-real [0x85b281e]
Log: [ 8] ./ucc-bin-real [0x860a73b]
Log: [ 9] ./ucc-bin-real [0x8629e4d]
Log: [10] ./ucc-bin-real [0x862de48]
Log: [11] ./ucc-bin-real [0x85b281e]
Log: [12] ./ucc-bin-real [0x860a73b]
Log: [13] ./ucc-bin-real [0x80e91ec]
Log: [14] ./ucc-bin-real [0x8629e4d]
Log: [15] ./ucc-bin-real [0x862de48]
Log: [16] ./ucc-bin-real [0x85b281e]
Log: [17] ./ucc-bin-real [0x860a73b]
Log: [18] ./ucc-bin-real [0x80e91ec]
Log: [19] ./ucc-bin-real [0x8629e4d]
Log: [20] ./ucc-bin-real [0x862de48]
Log: [21] ./ucc-bin-real [0x85b281e]
Log: [22] ./ucc-bin-real [0x860a73b]
Log: [23] ./ucc-bin-real [0x80e91ec]
Log: [24] ./ucc-bin-real [0x8629e4d]
Log: [25] ./ucc-bin-real [0x862de48]
Log: [26] ./ucc-bin-real [0x85b281e]
Log: [27] ./ucc-bin-real [0x860a73b]
Log: [28] ./ucc-bin-real [0x80e91ec]
Log: [29] ./ucc-bin-real [0x8629e4d]
Log: [30] ./ucc-bin-real [0x81f4816]
Log: [31] ./ucc-bin-real [0x81f8c92]
Log: [32] ./ucc-bin-real [0x8629e4d]
Log: [33] ./ucc-bin-real [0x862de48]
Log: [34] ./ucc-bin-real [0x85b281e]
Log: [35] ./ucc-bin-real [0x860a73b]
Log: [36] ./ucc-bin-real [0x818c22c]
Log: [37] ./ucc-bin-real [0x81b0aec]
Log: [38] ./ucc-bin-real [0x8629e4d]
Log: [39] ./ucc-bin-real [0x8629267]
Log: [40] ./ucc-bin-real [0x861d33b]
Log: [41] ./ucc-bin-real [0x861d83a]
Log: [42] ./ucc-bin-real [0x86154cd]
Log: [43] ./ucc-bin-real [0x818c31f]
Log: [44] ./ucc-bin-real [0x81acde7]
Log: [45] ./ucc-bin-real [0x834b6d2]
Log: [46] ./ucc-bin-real [0x85e884b]
Log: [47] ./ucc-bin-real [0x85c5d86]
Log: [48] ./ucc-bin-real [0x85d95b8]
Log: [49] ./ucc-bin-real [0x85e8f25]
Log: [50] ./ucc-bin-real [0x85e896b]
Log: [51] ./ucc-bin-real [0x85c5d86]
Log: [52] ./ucc-bin-real [0x85c5d05]
Log: [53] ./ucc-bin-real [0x8360aaf]
Log: [54] ./ucc-bin-real [0x85e3c6f]
Log: [55] ./ucc-bin-real [0x85e8f25]
Log: [56] ./ucc-bin-real [0x85e9247]
Log: [57] ./ucc-bin-real [0x85c3c01]
Log: [58] ./ucc-bin-real [0x85e4b80]
Log: [59] ./ucc-bin-real [0x85e8f25]
Log: [60] ./ucc-bin-real [0x85e9247]
Log: [61] ./ucc-bin-real [0x8214ada]
Log: [62] ./ucc-bin-real [0x8213163]
Log: [63] ./ucc-bin-real [0x8213ce6]
Log: [64] ./ucc-bin-real [0x8219d5a]
Log: Unreal Call Stack: UObject::GetFullName <- TestReach <- UStruct::SerializeBin <- UStruct::SerializeBin <- UObject::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- UGameEngine::Serialize <- UGameEngine::Serialize <- TestReach <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- UObject::StaticExec <- UEngine::Exec <- UGameEngine::Exec <- AActor::execConsoleCommand <- UObject::ProcessEvent <- UObject::GotoState <- UObject::ProcessEvent <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
[/SIZE]
 
Upvote 0
any news or reactions about this?

i dont want to be pain in the neck, but we still have this crashes if we get people to play on our server.
and the shame is, the server work really good with 32 people, imo a lot better than most 32-server.
but i wouldnt play on a server too, if iam sure he will crash offen.
so we pay for the server ~85euro per month and for this money i want to see the server used too ;)

we have no bots installed, but tk-mutator.
on our second server we have only rohudpack installed but get the same errors.
so i doub it will be the tk-mut?

this is the latest crashlog, again with this long list of ucc-bin-real:

Code:
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8642b18]
Log: [ 2] [0xffffe500]
Log: [ 3] ./ucc-bin-real [0x862de48]
Log: [ 4] ./ucc-bin-real [0x85b281e]
Log: [ 5] ./ucc-bin-real [0x86318dc]
Log: [ 6] ./ucc-bin-real [0x85b281e]
Log: [ 7] ./ucc-bin-real [0x860a73b]
Log: [ 8] ./ucc-bin-real [0x8629e4d]
Log: [ 9] ./ucc-bin-real [0x862de48]
Log: [10] ./ucc-bin-real [0x85b281e]
Log: [11] ./ucc-bin-real [0x860a73b]
Log: [12] ./ucc-bin-real [0x80e91ec]
Log: [13] ./ucc-bin-real [0x8629e4d]
Log: [14] ./ucc-bin-real [0x862de48]
Log: [15] ./ucc-bin-real [0x85b281e]
Log: [16] ./ucc-bin-real [0x860a73b]
Log: [17] ./ucc-bin-real [0x80e91ec]
Log: [18] ./ucc-bin-real [0x8629e4d]
Log: [19] ./ucc-bin-real [0x862de48]
Log: [20] ./ucc-bin-real [0x85b281e]
Log: [21] ./ucc-bin-real [0x860a73b]
Log: [22] ./ucc-bin-real [0x80e91ec]
Log: [23] ./ucc-bin-real [0x8629e4d]
Log: [24] ./ucc-bin-real [0x862de48]
Log: [25] ./ucc-bin-real [0x85b281e]
Log: [26] ./ucc-bin-real [0x860a73b]
Log: [27] ./ucc-bin-real [0x80e91ec]
Log: [28] ./ucc-bin-real [0x8629e4d]
Log: [29] ./ucc-bin-real [0x81f4816]
Log: [30] ./ucc-bin-real [0x81f8c92]
Log: [31] ./ucc-bin-real [0x8629e4d]
Log: [32] ./ucc-bin-real [0x862de48]
Log: [33] ./ucc-bin-real [0x85b281e]
Log: [34] ./ucc-bin-real [0x860a73b]
Log: [35] ./ucc-bin-real [0x818c22c]
Log: [36] ./ucc-bin-real [0x81b0aec]
Log: [37] ./ucc-bin-real [0x8629e4d]
Log: [38] ./ucc-bin-real [0x8629267]
Log: [39] ./ucc-bin-real [0x861d33b]
Log: [40] ./ucc-bin-real [0x861d83a]
Log: [41] ./ucc-bin-real [0x86154cd]
Log: [42] ./ucc-bin-real [0x818c31f]
Log: [43] ./ucc-bin-real [0x81acde7]
Log: [44] ./ucc-bin-real [0x834b6d2]
Log: [45] ./ucc-bin-real [0x85e884b]
Log: [46] ./ucc-bin-real [0x85c5d86]
Log: [47] ./ucc-bin-real [0x85d95b8]
Log: [48] ./ucc-bin-real [0x85e8f25]
Log: [49] ./ucc-bin-real [0x85e896b]
Log: [50] ./ucc-bin-real [0x85c5d86]
Log: [51] ./ucc-bin-real [0x85c5d05]
Log: [52] ./ucc-bin-real [0x8360aaf]
Log: [53] ./ucc-bin-real [0x85e3c6f]
Log: [54] ./ucc-bin-real [0x85e8f25]
Log: [55] ./ucc-bin-real [0x85e9247]
Log: [56] ./ucc-bin-real [0x85c3c01]
Log: [57] ./ucc-bin-real [0x85e4b80]
Log: [58] ./ucc-bin-real [0x85e8f25]
Log: [59] ./ucc-bin-real [0x85e9247]
Log: [60] ./ucc-bin-real [0x8214ada]
Log: [61] ./ucc-bin-real [0x8213163]
Log: [62] ./ucc-bin-real [0x8213ce6]
Log: [63] ./ucc-bin-real [0x8219d5a]
Log: [64] ./ucc-bin-real [0x81cb2e4]
Log: Unreal Call Stack: TestReach <- UStruct::SerializeBin <- UStruct::SerializeBin <- UObject::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- UGameEngine::Serialize <- UGameEngine::Serialize <- TestReach <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- UObject::StaticExec <- UEngine::Exec <- UGameEngine::Exec <- AActor::execConsoleCommand <- UObject::ProcessEvent <- UObject::GotoState <- UObject::ProcessEvent <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 490 MByte 689 KByte 68 Bytes from HD took 2.363366 seconds (1.131648 reading, 1.231718 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Tue Apr 25 22:10:21 2006
[/SIZE]
 
Upvote 0
can you confirm that anybody is working on this?

i have the feeling we are really lost with this :mad:

crash today:
Code:
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8642b18]
Log: [ 2] [0xffffe500]
Log: [ 3] ./libsteamvalidateuseridtickets_i486.so(__is_pointer__FPv+0x43) [0x556a8903]
Log: [ 4] ./libsteamvalidateuseridtickets_i486.so(__cp_pop_exception+0x83) [0x556a7a43]
Log: [ 5] ./libsteamvalidateuseridtickets_i486.so(InternalSteamStartValidatingUserIDTicket__61_GLOBAL_.N..._Engine_Src_SteamValidateUserIDTickets.cppRtesScPvUiUiPPv+0x1105) [0x5568bdc5]
Log: [ 6] ./libsteamvalidateuseridtickets_i486.so(SteamStartValidatingUserIDTicket+0x28) [0x5568ab28]
Log: [ 7] ./steamclient_i486.so(_ZN21CSteam2GameServerAuth20StartSteamValidationER8netadr_tPKvi+0xa0) [0x55a86ab0]
Log: [ 8] ./steamclient_i486.so(_ZN11CGameServer23GSSendSteam2UserConnectEjPKvjjtS1_j+0xb2) [0x55a5e482]
Log: [ 9] ./steamclient_i486.so(_Z27ISteamGameServerDispatchMsgP16ISteamGameServerR10CUtlBufferS2_+0x316) [0x55a68316]
Log: [10] ./steamclient_i486.so(_ZN12CSteamEngine12RunInterfaceER10CUtlBufferS1_+0x26c) [0x55a9d07c]
Log: [11] ./steamclient_i486.so(_ZN12CSteamEngine22CallSerializedFunctionEiR10CUtlBufferS1_+0x225) [0x55aa1245]
Log: [12] ./steamclient_i486.so(_ZN12CSteamEngine3RunEv+0x18e) [0x55aa1afe]
Log: [13] ./steamclient_i486.so(_ZN12CSteamEngine15Thread_MainLoopEv+0xcc) [0x55aa1cdc]
Log: [14] ./steamclient_i486.so(_ZN12CSteamEngine13CThreadClient3RunEv+0x1e) [0x55a9b04e]
Log: [15] ./tier0_s_i486.so(_ZN7CThread10ThreadProcEPv+0x51) [0x55599ea1]
Log: [16] /emul/ia32-linux/lib/tls/libpthread.so.0 [0x55579b63]
Log: [17] /emul/ia32-linux/lib/tls/libc.so.6(__clone+0x5a) [0x55f1ac4a]
Log: Unreal Call Stack: ULevel::NotifyReceivedText <- UControlChannel::ReceivedBunch <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 752 MByte 779 KByte 1012 Bytes from HD took 3.828032 seconds (1.751078 reading, 2.076954 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Sun Apr 30 14:16:19 2006
[/SIZE]
 
Upvote 0
and again :( :

Code:
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8642b18]
Log: [ 2] [0xffffe500]
Log: [ 3] ./libsteamvalidateuseridtickets_i486.so(__is_pointer__FPv+0x43) [0x556a8903]
Log: [ 4] ./libsteamvalidateuseridtickets_i486.so(__cp_pop_exception+0x83) [0x556a7a43]
Log: [ 5] ./libsteamvalidateuseridtickets_i486.so(InternalSteamStartValidatingUserIDTicket__61_GLOBAL_.N..._Engine_Src_SteamValidateUserIDTickets.cppRtesScPvUiUiPPv+0x1105) [0x5568bdc5]
Log: [ 6] ./libsteamvalidateuseridtickets_i486.so(SteamStartValidatingUserIDTicket+0x28) [0x5568ab28]
Log: [ 7] ./steamclient_i486.so(_ZN21CSteam2GameServerAuth20StartSteamValidationER8netadr_tPKvi+0xa0) [0x55a86ab0]
Log: [ 8] ./steamclient_i486.so(_ZN11CGameServer23GSSendSteam2UserConnectEjPKvjjtS1_j+0xb2) [0x55a5e482]
Log: [ 9] ./steamclient_i486.so(_Z27ISteamGameServerDispatchMsgP16ISteamGameServerR10CUtlBufferS2_+0x316) [0x55a68316]
Log: [10] ./steamclient_i486.so(_ZN12CSteamEngine12RunInterfaceER10CUtlBufferS1_+0x26c) [0x55a9d07c]
Log: [11] ./steamclient_i486.so(_ZN12CSteamEngine22CallSerializedFunctionEiR10CUtlBufferS1_+0x225) [0x55aa1245]
Log: [12] ./steamclient_i486.so(_ZN12CSteamEngine3RunEv+0x18e) [0x55aa1afe]
Log: [13] ./steamclient_i486.so(_ZN12CSteamEngine15Thread_MainLoopEv+0xcc) [0x55aa1cdc]
Log: [14] ./steamclient_i486.so(_ZN12CSteamEngine13CThreadClient3RunEv+0x1e) [0x55a9b04e]
Log: [15] ./tier0_s_i486.so(_ZN7CThread10ThreadProcEPv+0x51) [0x55599ea1]
Log: [16] /emul/ia32-linux/lib/tls/libpthread.so.0 [0x55579b63]
Log: [17] /emul/ia32-linux/lib/tls/libc.so.6(__clone+0x5a) [0x55f1ac4a]
Log: Unreal Call Stack: ULevel::NotifyReceivedText <- UControlChannel::ReceivedBunch <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 139 MByte 255 KByte 406 Bytes from HD took 0.743793 seconds (0.337554 reading, 0.406238 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Sun Apr 30 14:18:19 2006
[/SIZE]


and again:
Code:
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8642b18]
Log: [ 2] [0xffffe500]
Log: [ 3] ./libsteamvalidateuseridtickets_i486.so(__is_pointer__FPv+0x43) [0x556a8903]
Log: [ 4] ./libsteamvalidateuseridtickets_i486.so(__cp_pop_exception+0x83) [0x556a7a43]
Log: [ 5] ./libsteamvalidateuseridtickets_i486.so(InternalSteamStartValidatingUserIDTicket__61_GLOBAL_.N..._Engine_Src_SteamValidateUserIDTickets.cppRtesScPvUiUiPPv+0x1105) [0x5568bdc5]
Log: [ 6] ./libsteamvalidateuseridtickets_i486.so(SteamStartValidatingUserIDTicket+0x28) [0x5568ab28]
Log: [ 7] ./steamclient_i486.so(_ZN21CSteam2GameServerAuth20StartSteamValidationER8netadr_tPKvi+0xa0) [0x55a86ab0]
Log: [ 8] ./steamclient_i486.so(_ZN11CGameServer23GSSendSteam2UserConnectEjPKvjjtS1_j+0xb2) [0x55a5e482]
Log: [ 9] ./steamclient_i486.so(_Z27ISteamGameServerDispatchMsgP16ISteamGameServerR10CUtlBufferS2_+0x316) [0x55a68316]
Log: [10] ./steamclient_i486.so(_ZN12CSteamEngine12RunInterfaceER10CUtlBufferS1_+0x26c) [0x55a9d07c]
Log: [11] ./steamclient_i486.so(_ZN12CSteamEngine22CallSerializedFunctionEiR10CUtlBufferS1_+0x225) [0x55aa1245]
Log: [12] ./steamclient_i486.so(_ZN12CSteamEngine3RunEv+0x18e) [0x55aa1afe]
Log: [13] ./steamclient_i486.so(_ZN12CSteamEngine15Thread_MainLoopEv+0xcc) [0x55aa1cdc]
Log: [14] ./steamclient_i486.so(_ZN12CSteamEngine13CThreadClient3RunEv+0x1e) [0x55a9b04e]
Log: [15] ./tier0_s_i486.so(_ZN7CThread10ThreadProcEPv+0x51) [0x55599ea1]
Log: [16] /emul/ia32-linux/lib/tls/libpthread.so.0 [0x55579b63]
Log: [17] /emul/ia32-linux/lib/tls/libc.so.6(__clone+0x5a) [0x55f1ac4a]
Log: Unreal Call Stack: ULevel::NotifyReceivedText <- UControlChannel::ReceivedBunch <- UChannel::ReceivedSequencedBunch <- ReleaseQueued <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 330 MByte 810 KByte 601 Bytes from HD took 1.693231 seconds (0.778958 reading, 0.914273 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Sun Apr 30 21:22:45 2006
[/SIZE]
 
Last edited:
Upvote 0
once more with a full server midgame:

Code:
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8642b18]
Log: [ 2] [0xffffe500]
Log: [ 3] ./ucc-bin-real [0x85e2aa8]
Log: [ 4] ./ucc-bin-real [0x85c54c7]
Log: [ 5] ./ucc-bin-real [0x85e8f25]
Log: [ 6] ./ucc-bin-real [0x85e8bf8]
Log: [ 7] ./ucc-bin-real [0x85c5d86]
Log: [ 8] ./ucc-bin-real [0x85c5d05]
Log: [ 9] ./ucc-bin-real [0x85e8f25]
Log: [10] ./ucc-bin-real [0x85e8bf8]
Log: [11] ./ucc-bin-real [0x85c5d86]
Log: [12] ./ucc-bin-real [0x85c5d05]
Log: [13] ./ucc-bin-real [0x85e8f25]
Log: [14] ./ucc-bin-real [0x85e8bf8]
Log: [15] ./ucc-bin-real [0x85c5d86]
Log: [16] ./ucc-bin-real [0x85c5d05]
Log: [17] ./ucc-bin-real [0x85e8f25]
Log: [18] ./ucc-bin-real [0x85e8bf8]
Log: [19] ./ucc-bin-real [0x85c5d86]
Log: [20] ./ucc-bin-real [0x85c5d05]
Log: [21] ./ucc-bin-real [0x85e8f25]
Log: [22] ./ucc-bin-real [0x85e8bf8]
Log: [23] ./ucc-bin-real [0x85c5d86]
Log: [24] ./ucc-bin-real [0x85e8f25]
Log: [25] ./ucc-bin-real [0x85e8bf8]
Log: [26] ./ucc-bin-real [0x85c5d86]
Log: [27] ./ucc-bin-real [0x85c5d05]
Log: [28] ./ucc-bin-real [0x85e8f25]
Log: [29] ./ucc-bin-real [0x85e8bf8]
Log: [30] ./ucc-bin-real [0x85c5d86]
Log: [31] ./ucc-bin-real [0x85c5d05]
Log: [32] ./ucc-bin-real [0x85e8f25]
Log: [33] ./ucc-bin-real [0x85e9247]
Log: [34] ./ucc-bin-real [0x8444ee7]
Log: [35] ./ucc-bin-real [0x84419af]
Log: [36] ./ucc-bin-real [0x8441c38]
Log: [37] ./ucc-bin-real [0x84536b7]
Log: [38] ./ucc-bin-real [0x845254a]
Log: [39] ./ucc-bin-real [0x871f83b]
Log: [40] ./ucc-bin-real [0x8219e25]
Log: [41] ./ucc-bin-real [0x81cb2e4]
Log: [42] ./ucc-bin-real [0x818dd80]
Log: [43] ./ucc-bin-real [0x804d463]
Log: [44] /emul/ia32-linux/lib/tls/libc.so.6(__libc_start_main+0xf4) [0x55e58904]
Log: [45] ./ucc-bin-real [0x804aec1]
Log: Unreal Call Stack: UObject::ProcessEvent <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 591 MByte 600 KByte 673 Bytes from HD took 2.843574 seconds (1.354399 reading, 1.489175 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Mon May 1 20:47:22 2006
[/SIZE]



and later again full server, end of round:
Code:
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8642b18]
Log: [ 2] [0xffffe500]
Log: [ 3] ./ucc-bin-real [0x8629df0]
Log: [ 4] ./ucc-bin-real [0x862de48]
Log: [ 5] ./ucc-bin-real [0x85b281e]
Log: [ 6] ./ucc-bin-real [0x86318dc]
Log: [ 7] ./ucc-bin-real [0x85b281e]
Log: [ 8] ./ucc-bin-real [0x860a73b]
Log: [ 9] ./ucc-bin-real [0x8629e4d]
Log: [10] ./ucc-bin-real [0x862de48]
Log: [11] ./ucc-bin-real [0x85b281e]
Log: [12] ./ucc-bin-real [0x860a73b]
Log: [13] ./ucc-bin-real [0x80e91ec]
Log: [14] ./ucc-bin-real [0x8629e4d]
Log: [15] ./ucc-bin-real [0x862de48]
Log: [16] ./ucc-bin-real [0x85b281e]
Log: [17] ./ucc-bin-real [0x860a73b]
Log: [18] ./ucc-bin-real [0x80e91ec]
Log: [19] ./ucc-bin-real [0x8629e4d]
Log: [20] ./ucc-bin-real [0x862de48]
Log: [21] ./ucc-bin-real [0x85b281e]
Log: [22] ./ucc-bin-real [0x860a73b]
Log: [23] ./ucc-bin-real [0x80e91ec]
Log: [24] ./ucc-bin-real [0x8629e4d]
Log: [25] ./ucc-bin-real [0x862de48]
Log: [26] ./ucc-bin-real [0x85b281e]
Log: [27] ./ucc-bin-real [0x860a73b]
Log: [28] ./ucc-bin-real [0x80e91ec]
Log: [29] ./ucc-bin-real [0x8629e4d]
Log: [30] ./ucc-bin-real [0x81f4816]
Log: [31] ./ucc-bin-real [0x81f8c92]
Log: [32] ./ucc-bin-real [0x8629e4d]
Log: [33] ./ucc-bin-real [0x862de48]
Log: [34] ./ucc-bin-real [0x85b281e]
Log: [35] ./ucc-bin-real [0x860a73b]
Log: [36] ./ucc-bin-real [0x818c22c]
Log: [37] ./ucc-bin-real [0x81b0aec]
Log: [38] ./ucc-bin-real [0x8629e4d]
Log: [39] ./ucc-bin-real [0x8629267]
Log: [40] ./ucc-bin-real [0x861d33b]
Log: [41] ./ucc-bin-real [0x861d83a]
Log: [42] ./ucc-bin-real [0x86154cd]
Log: [43] ./ucc-bin-real [0x818c31f]
Log: [44] ./ucc-bin-real [0x81acde7]
Log: [45] ./ucc-bin-real [0x834b6d2]
Log: [46] ./ucc-bin-real [0x85e884b]
Log: [47] ./ucc-bin-real [0x85c5d86]
Log: [48] ./ucc-bin-real [0x85d95b8]
Log: [49] ./ucc-bin-real [0x85e8f25]
Log: [50] ./ucc-bin-real [0x85e896b]
Log: [51] ./ucc-bin-real [0x85c5d86]
Log: [52] ./ucc-bin-real [0x85c5d05]
Log: [53] ./ucc-bin-real [0x8360aaf]
Log: [54] ./ucc-bin-real [0x85e3c6f]
Log: [55] ./ucc-bin-real [0x85e8f25]
Log: [56] ./ucc-bin-real [0x85e9247]
Log: [57] ./ucc-bin-real [0x85c3c01]
Log: [58] ./ucc-bin-real [0x85e4b80]
Log: [59] ./ucc-bin-real [0x85e8f25]
Log: [60] ./ucc-bin-real [0x85e9247]
Log: [61] ./ucc-bin-real [0x8214ada]
Log: [62] ./ucc-bin-real [0x8213163]
Log: [63] ./ucc-bin-real [0x8213ce6]
Log: [64] ./ucc-bin-real [0x8219d5a]
Log: Unreal Call Stack: UObject::GetFullName <- TestReach <- UStruct::SerializeBin <- UStruct::SerializeBin <- UObject::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- UGameEngine::Serialize <- UGameEngine::Serialize <- TestReach <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- UObject::StaticExec <- UEngine::Exec <- UGameEngine::Exec <- AActor::execConsoleCommand <- UObject::ProcessEvent <- UObject::GotoState <- UObject::ProcessEvent <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 211 MByte 61 KByte 852 Bytes from HD took 1.118430 seconds (0.506698 reading, 0.611732 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Mon May 1 21:48:42 2006
[/SIZE]
 
Last edited:
Upvote 0
okay, today we got a full server again, with the result of a crash:

can someone please help us ???
iam getting really sick with this.

Code:
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8642b18]
Log: [ 2] [0xffffe500]
Log: [ 3] ./ucc-bin-real [0x8629df0]
Log: [ 4] ./ucc-bin-real [0x862de48]
Log: [ 5] ./ucc-bin-real [0x85b281e]
Log: [ 6] ./ucc-bin-real [0x86318dc]
Log: [ 7] ./ucc-bin-real [0x85b281e]
Log: [ 8] ./ucc-bin-real [0x860a73b]
Log: [ 9] ./ucc-bin-real [0x8629e4d]
Log: [10] ./ucc-bin-real [0x862de48]
Log: [11] ./ucc-bin-real [0x85b281e]
Log: [12] ./ucc-bin-real [0x860a73b]
Log: [13] ./ucc-bin-real [0x80e91ec]
Log: [14] ./ucc-bin-real [0x8629e4d]
Log: [15] ./ucc-bin-real [0x862de48]
Log: [16] ./ucc-bin-real [0x85b281e]
Log: [17] ./ucc-bin-real [0x860a73b]
Log: [18] ./ucc-bin-real [0x80e91ec]
Log: [19] ./ucc-bin-real [0x8629e4d]
Log: [20] ./ucc-bin-real [0x862de48]
Log: [21] ./ucc-bin-real [0x85b281e]
Log: [22] ./ucc-bin-real [0x860a73b]
Log: [23] ./ucc-bin-real [0x80e91ec]
Log: [24] ./ucc-bin-real [0x8629e4d]
Log: [25] ./ucc-bin-real [0x862de48]
Log: [26] ./ucc-bin-real [0x85b281e]
Log: [27] ./ucc-bin-real [0x860a73b]
Log: [28] ./ucc-bin-real [0x80e91ec]
Log: [29] ./ucc-bin-real [0x8629e4d]
Log: [30] ./ucc-bin-real [0x81f4816]
Log: [31] ./ucc-bin-real [0x81f8c92]
Log: [32] ./ucc-bin-real [0x8629e4d]
Log: [33] ./ucc-bin-real [0x862de48]
Log: [34] ./ucc-bin-real [0x85b281e]
Log: [35] ./ucc-bin-real [0x860a73b]
Log: [36] ./ucc-bin-real [0x818c22c]
Log: [37] ./ucc-bin-real [0x81b0aec]
Log: [38] ./ucc-bin-real [0x8629e4d]
Log: [39] ./ucc-bin-real [0x8629267]
Log: [40] ./ucc-bin-real [0x861d33b]
Log: [41] ./ucc-bin-real [0x861d83a]
Log: [42] ./ucc-bin-real [0x86154cd]
Log: [43] ./ucc-bin-real [0x818c31f]
Log: [44] ./ucc-bin-real [0x81acde7]
Log: [45] ./ucc-bin-real [0x834b6d2]
Log: [46] ./ucc-bin-real [0x85e884b]
Log: [47] ./ucc-bin-real [0x85c5d86]
Log: [48] ./ucc-bin-real [0x85d95b8]
Log: [49] ./ucc-bin-real [0x85e8f25]
Log: [50] ./ucc-bin-real [0x85e896b]
Log: [51] ./ucc-bin-real [0x85c5d86]
Log: [52] ./ucc-bin-real [0x85c5d05]
Log: [53] ./ucc-bin-real [0x8360aaf]
Log: [54] ./ucc-bin-real [0x85e3c6f]
Log: [55] ./ucc-bin-real [0x85e8f25]
Log: [56] ./ucc-bin-real [0x85e9247]
Log: [57] ./ucc-bin-real [0x85c3c01]
Log: [58] ./ucc-bin-real [0x85e4b80]
Log: [59] ./ucc-bin-real [0x85e8f25]
Log: [60] ./ucc-bin-real [0x85e9247]
Log: [61] ./ucc-bin-real [0x8214ada]
Log: [62] ./ucc-bin-real [0x8213163]
Log: [63] ./ucc-bin-real [0x8213ce6]
Log: [64] ./ucc-bin-real [0x8219d5a]
Log: Unreal Call Stack: UObject::GetFullName <- TestReach <- UStruct::SerializeBin <- UStruct::SerializeBin <- UObject::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- UGameEngine::Serialize <- UGameEngine::Serialize <- TestReach <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- UObject::StaticExec <- UEngine::Exec <- UGameEngine::Exec <- AActor::execConsoleCommand <- UObject::ProcessEvent <- UObject::GotoState <- UObject::ProcessEvent <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 1 GByte 199 MByte 248 KByte 320 Bytes from HD took 5.766910 seconds (2.770462 reading, 2.996448 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Sun May 7 21:21:30 2006
[/SIZE]



and later with another crash:
Code:
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8642b18]
Log: [ 2] [0xffffe500]
Log: [ 3] ./libsteamvalidateuseridtickets_i486.so(__is_pointer__FPv+0x43) [0x556a8903]
Log: [ 4] ./libsteamvalidateuseridtickets_i486.so(__cp_pop_exception+0x83) [0x556a7a43]
Log: [ 5] ./libsteamvalidateuseridtickets_i486.so(InternalSteamProcessOngoingUserIDTicketValidation__61_GLOBAL_.N..._Engine_Src_SteamValidateUserIDTickets.cppRtesScPvP18TSteamGlobalUserIDPUiPUcUiT3+0x54c9) [0x556933b9]
Log: [ 6] ./libsteamvalidateuseridtickets_i486.so(SteamProcessOngoingUserIDTicketValidation+0x36) [0x5568dede]
Log: [ 7] ./steamclient_i486.so(_ZN21CSteam2GameServerAuth8RunFrameEv+0x306) [0x55a85ec6]
Log: [ 8] ./steamclient_i486.so(_ZN21CScheduledFunctionMgr13BFrameFuncRunER11CLimitTimer+0x281) [0x55af8c11]
Log: [ 9] ./steamclient_i486.so(_ZN14CFrameFunctionI21CScheduledFunctionMgrE4BRunER11CLimitTimer+0x27) [0x55afd607]
Log: [10] ./steamclient_i486.so(_ZN17CFrameFunctionMgr4BRunE10EFrameTypeP11CCycleCountb+0x135) [0x55ac89f5]
Log: [11] ./steamclient_i486.so(_ZN12CSteamEngine9BMainLoopEP11CCycleCountS1_+0xce) [0x55a9b6be]
Log: [12] ./steamclient_i486.so(_ZN12CSteamEngine15Thread_MainLoopEv+0xe0) [0x55aa1cf0]
Log: [13] ./steamclient_i486.so(_ZN12CSteamEngine13CThreadClient3RunEv+0x1e) [0x55a9b04e]
Log: [14] ./tier0_s_i486.so(_ZN7CThread10ThreadProcEPv+0x51) [0x55599ea1]
Log: [15] /emul/ia32-linux/lib/tls/libpthread.so.0 [0x55579b63]
Log: [16] /emul/ia32-linux/lib/tls/libc.so.6(__clone+0x5a) [0x55f1ac4a]
Log: Unreal Call Stack: appSleep <- EnforceTickRate <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 285 MByte 735 KByte 376 Bytes from HD took 1.358452 seconds (0.658907 reading, 0.699544 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Sun May 7 23:12:36 2006
[/SIZE]
 
Last edited:
Upvote 0