YES! Exactly.Someone should just make a large thread with all the questions regarding the realism mode (what it is and isn't) and what options are allowed in the custom mode.
Just list all of the major questions in the OP. The devs can respond to it when they can or if they wish. It would be easier for them to deliver answers rather than looking through many threads discussing the same issues.
Questions I'd like to see clarified would be:
1) Are there weapon unlocks in the Realism mode? Are there rare weapons?
2) Are there heroes in the Realism mode?
3) Is there player progression (increased running speed for long time players)?
4) How in depth will the Custom mode filter be? Can we select our filter to only show Custom mode servers, and then further specify the filter to show Custom mode servers with no unlocks?
5) In Realism/Custom mode without unlocks will the players be issued common equipment such as bayonets and PPSH-41 drums?
6) Are there any plans for an "RO Classic" game mode (Realism but with no player progression, rare weapons and no unlocks)? Or is this what the Realism mode is going to be?
7) Aside from the HUD and the features mentioned above, what else is different in Realism VS Relaxed modes? Are there any differences in running speed ect.?
These are some of the things I am confused about at the moment.
They have given us options which is all we need to play the way we want. I don't understand what the problem is.?
Then you haven't read the thread.
Let me sum it up for you. Let's say you have two girlfriends (that'll never happen); can you give 100% of your attention to both?
Then you haven't read the thread.
Let me sum it up for you. Let's say you have two girlfriends (that'll never happen); can you give 100% of your attention to both?
Doesn't make sense at all.
By that logic there wouldn't be any vehicles in RO (Oh, the drama was similar iirc.).
Doesn't make sense at all.
By that logic there wouldn't be any vehicles in RO (Oh, the drama was similar iirc.).
KF wouldn't even exist in its current form, because you could never work on 2 games at the same time.
Let me sum it up for you. Let's say you have two girlfriends (that'll never happen); can you give 100% of your attention to both?
I have no idea what you are even going on about.
What does splitting attention have to do with whether or not vehicles are in RO?
Also, where did I say you could never do 2 things at once?
Seems to me like you are just looking to be a jackass
There was a time in the mod development when there were no vehicles. TWI added vehicles because they felt it would help them in the MSU competition and gain a wider audience. People were arguing both ways, people claimed it would split the community and take away TWI's attention to the infantry part, etc.
TWI obviously did what they felt was best, and now we have vehicles in RO. That has gone even further to TWI putting as much detail in it as they are now.
At least I think this is what he's referring to. People had the options to play tank/vehicle maps and infantry and combined arms, and does anyone really complain about those choices these days? We'll have those kinds of choices relating to level of realism involved gameplay.
Also, calling people names isn't nice.
Well, let us look at it this way.
Arm and Hammer baking soda tripled their sales when they told people they can use their product for not just baking, but for absorbing odor from the fridge and cleaning your food disposal.
This is sort of what TWI is doing. Getting the most bang for their buck. However, Arm and Hammer didn't have to actually change their product to find new uses for it.
I think people should go about creating said thread that Flogger suggested asking questions about realism
Hopefully it would stand a better chance at receiving an answer (assuming it does not get turned into a flamewar)
Okay, I get the reference (played very little of the mod version)
But that just reinforces my point that you simply can't devote 100% to two separate things.
The best you can do is 50/50 which is what TWI did with the tanks/infantry. Neither one really got any preferential treatment.
What I'm worried about is if the new game modes lose this 50/50 balance and relaxed realism (possibly with more players) demands more and the realism side is forgotten.
It's a realistic possibility. Not sure how that doesn't make any sense at all
I don't really see this as much a valid point,considering RO without tanks wouldn't be RO, so Tank/infantry is 100% RO now, now they are catering to two sides again, and its going to be 50/50 again.
Team fortress 2 has like 5 games modes, no one complains about the community being separated.
thats because there gametypes not game modes. the what your talking about is like bfbc2 rush and conquest mode (not there HC and SC) or ro2's firefight, territory, there one life game mode.
the closest thing tf2 has to that would be competitive play.