So i realize this request is ridiculous for a mod, but this game is always going to be broken until you can penetrate through walls, and i dotn think the unreal engine can handle that (can it?).
Elevated and covered shooters receive too much of an advantage from the cover and angle. The game focus's too much on pillbox like elevated positions with cover (like an apartment window), but only provides a handful of locations to shoot from at the same time making fire come from predictable yet formidable locations.
What it should do is provide maps that have many many firing locations, but once a shooter is located, you can punch through the thin wall hes hiding behind with relative ease to get him.
Right now there are some locations on danzig for instance that you cant kill the guy in a window unless you know the exact pixel to shoot at, and thats just not realistic with a 8mm rifle at 50 yards with light building materials between you.
Elevated and covered shooters receive too much of an advantage from the cover and angle. The game focus's too much on pillbox like elevated positions with cover (like an apartment window), but only provides a handful of locations to shoot from at the same time making fire come from predictable yet formidable locations.
What it should do is provide maps that have many many firing locations, but once a shooter is located, you can punch through the thin wall hes hiding behind with relative ease to get him.
Right now there are some locations on danzig for instance that you cant kill the guy in a window unless you know the exact pixel to shoot at, and thats just not realistic with a 8mm rifle at 50 yards with light building materials between you.