Christ I meant thermite.
But I guess there's no launcher for that stuff or is there.
There is actually rounds that have a thermite charge that burns through vehicles.
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Christ I meant thermite.
But I guess there's no launcher for that stuff or is there.
With a shorter range and maybe the ability to pull the cap off, light the outpouring gas and have an impro-firegrenade that way.Deo spray+lighter - Any spray plus a lighter is almost like flamethrower
Only 5 of them.Molotov - Redundant, we already have fire grenade
More like pouring gas on the ground and then lighting it up with the flamer or a 9mm shot or a burning specimen to create walls of fire?Gas Canister - If this is placeable, it's redundant, we have a pipe bomb for that
How exactly?All standard weapons with phosphorus ammo - That would make Firebug overpower all the other perks.
By that logic, the medigun is also redundant because we already have the bullpup, AK and SCAR.Flaregun, Napalm launcher, Quad launcher, The husks fireball arm - Redundant, we already have a rocket launcher and two grenade launchers
Cool story dudes.
But, can't we just have fuel tanks, you know, place down a trail, set it alight with the flamethrower.
So we have another fire grenade. What's the difference between this and the regular fire grenade?With a shorter range and maybe the ability to pull the cap off, light the outpouring gas and have an impro-firegrenade that way.
This is copying off Left4Dead. If Tripwire Interactive is going to add this to KF, they will have to get through Valve first. And even if they do, if this is added, Tripwire will be seen as "copycats"Only 5 of them.
Also a molotov would let the ground burn for a while, making it a great desensive weapon like pipebombs.
Okay the Gas Canister might be acceptable in this concept but I don't see why it is necessaryMore like pouring gas on the ground and then lighting it up with the flamer or a 9mm shot or a burning specimen to create walls of fire?
If you're saying that we should add burning bullets for firebug then we might as well add explosive bullets for demolitions and poisonous bullets for field medic.How exactly?
It's not like he gets any additional bonuses with them like the other perks.
Okay, I'll admit it. Redundancy is not the right problem here. But please, take a look at what Tripwire has done to the other classes. A shotgun has been added to Support Spec, a rifle has been added to Sharpshooter and an assault rifle has been added to Commando but you're suggesting a grenade/rocket launcher for Firebug!? Even incendiary launchers will fall under Demolitions more than they fall under Firebug (is there a launcher that fires a non explosive round?). I suggested a new flamethrower, because it follows the trend of how Tripwire levels up the other perks instead of going all wild and deciding to add anything that burns. Also you said the MP7 is redundant to Bullpup, AK47, and SCAR. MP7 is nowhere NEAR the same as assault rifles; it's inaccurate, it's weak, it has the medic attachment that the assault rifles don't have and according to other players, it stops you dead in its tracks when firing.By that logic, the medigun is also redundant because we already have the bullpup, AK and SCAR.
Besides, how would that be any more redundant than just a flamethrower with a different coloured flame, mr. smartass?
Maybe, but that kind of creativity is stepping out of the boundaries when you're suggesting explosives for a firebug.At least those ideas (which aren't mine btw) are a bit more creative than 'let's make a new flamethrower that shoots flames that are green and do more damage hurr'.
This is copying off Left4Dead. If Tripwire Interactive is going to add this to KF, they will have to get through Valve first. And even if they do, if this is added, Tripwire will be seen as "copycats"
Killing Floor launched in 2005??? I never knew thatTripwire as copycats?
emm hello Killingfloor launched in 2005
L4d in 2008!
This is copying off Left4Dead. If Tripwire Interactive is going to add this to KF, they will have to get through Valve first. And even if they do, if this is added, Tripwire will be seen as "copycats"
I didn't say it is redundant and the job of the dude who sets things on fire is to set things on fire so I named some *existing* weapons that set things on fire.Okay, I'll admit it. Redundancy is not the right problem here. But please, take a look at what Tripwire has done to the other classes. A shotgun has been added to Support Spec, a rifle has been added to Sharpshooter and an assault rifle has been added to Commando but you're suggesting a grenade/rocket launcher for Firebug!? Even incendiary launchers will fall under Demolitions more than they fall under Firebug (is there a launcher that fires a non explosive round?). I suggested a new flamethrower, because it follows the trend of how Tripwire levels up the other perks instead of going all wild and deciding to add anything that burns. Also you said the MP7 is redundant to Bullpup, AK47, and SCAR. MP7 is nowhere NEAR the same as assault rifles; it's inaccurate, it's weak, it has the medic attachment that the assault rifles don't have and according to other players, it stops you dead in its tracks when firing.
How is the idea of a flamer that is just a stronger flamer that shoots green fire stepping out of any 'boundaries' or even 'creative', exactly?Maybe, but that kind of creativity is stepping out of the boundaries when you're suggesting explosives for a firebug.