Crashes so far only occur with shotgun projectiles.
Didn't think the parts after touch would help much, but here's more.
Code:Critical: SAGameRules KF-ALTTP-ZELDA.SAGameRules (Function ServerAchievements.SAGameRules.NetDamage:0182) Runaway loop detected (over 10000000 iterations) Exit: Executing UObject::StaticShutdownAfterError Critical: FFrame::Serialize Critical: UObject::ProcessEvent Critical: (KSGBullet KF-ALTTP-ZELDA.KSGBullet, Function Engine.Projectile.Touch) Critical: TouchTo Critical: AActor::BeginTouch Critical: ULevel::MoveActor Critical: KSGBullet Critical: AActor::physProjectile Critical: AActor::performPhysics Critical: AActor::Tick Critical: TickAllActors Critical: ULevel::Tick Critical: (NetMode=1) Critical: TickLevel Critical: UGameEngine::Tick Critical: Level KF-ALTTP-ZELDA Critical: UpdateWorld Critical: UServerCommandlet::Main
- What other mutators are you using?
- Does this crash happen consistently when shotguns are are involved?
- How do you trigger the crash?
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