50m+ with the ppsh is easy if you use controlled burst, usually just tapping the fire button is all you need to do.
I always shoot like that at medium (~80m) ranges but enemy often gets a few wound and continues running where he wants, MP-40 is super effective at those ranges.
And you agree that you are more effective with the mosin (for close in ability) due to audio Bugs that allow you to exploit player's lack of situational awareness? If the audio was working correctly, 9 times out of 10 most of my bayonet charges would likely fail because (Hopefully) the guy would hear something behind, (Me running/sticking a bayonet through his buddy's ribs) turn around, and shoot me in the chest.
Actually its not the sound bug that helps, its ghost bullets/F uped bullet registration. I can bayo while sprinting and often I can kill an assault in a room with him seeing me. And audio bug isnt that bad, if I can get behind someone I can use mosin (and I do if the target is prone, and sometimes if crouching (invulnerability to melee, meh)) and most people wont cant tell a difference between mosin and kar98. Also, considering the speed of sprinting bayo maniac its not like you'll have enough time even if you hear footsteps. The deal here is that bayo maniac is always on move as it gives protection as its much harder to hit a moving target, it allows to get away from enemy if followed, it also allows to flank faster than enemy can expect and ofc you need to be fast to get into melee range. Often I meet people who sprint towards me and they dont have time (delay after sprinting) to aim or even fire while I can, simply, stab them.
I've used the MP-40 more than the PPSh, and honestly do far better with the PPSh. The MP-40 doesn't have as nice of a close in effect. Sure it might do better in the medium-long ranges, but a rifle will still do far better.
If you can manage PPSh with stuttering and immense recoil, if you can get to cover (60m) and kill a guy behind it shooting at you (with no pocket rifleman nearby) then fine, but most people I know cant do that. For them MP-40 is much more preferable. In CQC with PPSh I have to fight stuttering, recoil and move mouse if the enemy is on the move. With MP-40 I only have to move mouse and enjoy the killing.
p.s. MP-40 will give advantage as an addition gun at medium-long ranges, while it can still be as effective as PPSh at close. This matters.
edit: for the next the Monk post - my favorite weapons are bolts and machine guns, I dont want to see PPSh universal weapon, I want to see it to be on par with MP-40. Its just, how come best (other than PPS-43) SMG of WWII is far from best in game, where "ok" MP-40 seems superior to it. We have MG34 being better than DP (and thats a good thing) but PPSh just doesnt seem to be what it should be. Its effective range was 150m, MP-40 effective range was 150-200m - doest seem like there's a lot of difference, but for some (RO2) reason there is.
p.s. I found the guy TWI modeled PPSh recoil after (skip to 1:11):
Fort Nelson - PPSh-41 sub machinegun - 2ndguards.com - YouTube
p.p.s. Its much easier to find videos with people controlling full auto PPSh than those "soviet RO2 assault soldiers".
p.p.p.s. In game PPSh model has semi-auto switch, TWI should at least remove it if you cant use it until L50