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Movers vs. Static meshes

i suppose it is because movers can "move" and the engine can't lit objects in real time, so the mover gets lit by all the lights on the map that can reach him, but without being stoppped by obstacles.

if you wan't to make it darker, then you should try to lower the value of the "scaleglow" setting inside the display menu of that mover's properties. set it from 1 to 0.5, and rebuild the light and see if it's better.
 
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You can still darken it. Either import another - darkened - copy and use that as a skin for the mover or try a colormodifier with the original texture as a material and see if you can darken it down that way. Then use the color modifier as a skin for the movers. If it works you wouldn't have another texture clogging up memory.

Rant:
There is the WorldRaytraceKey function that tells the engine at which key the mover is when light calculations are done. That way you can make it cast a shadow there. The same function should (but does not) also make the mover only accept light as if it was a StaticMesh in this position if you switch on StaticLight or if you switch off DynamicLightMover.
Unfortunately lighting on movers is just fubar.

Btw.: What does this StaticLight function do anyway?
 
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