So as we all know there are a lot of gripes about the flamethrower and it's bugs and where it fits into the game's overall balance but I just wanted to throw this out there since for me personally its been a small annoyance of mine that Flamethrowers can be every bit as mobile as everyone else and can just turn on a dime when he wants to. What if possibly instead of the Flamethrower acting just like any normal handheld weapon, like it does currently, you added an increased difficulty that it takes to turn with it? For anyone who has played through Metro2033 you probably can remember how the difficulty level shot up once you reached the "Child" level. For those of you who aren't familiar please take a moment and watch this.Metro 2033 - Ranger Hardcore Walkthrough Part 8 - Depot + Defense + Child - YouTube
So if you'll notice the difference in the way the mouse controls behaved the moment you started carrying the child on your back it went from very precise and easy to control to very jerky and harder to control. So shouldn't that be what carrying two full metal tanks on your back be like? At least like carrying a small child around? I think this would be much more realistic and challenging but still be able to be mastered by a highly skilled player. So what say you?
So if you'll notice the difference in the way the mouse controls behaved the moment you started carrying the child on your back it went from very precise and easy to control to very jerky and harder to control. So shouldn't that be what carrying two full metal tanks on your back be like? At least like carrying a small child around? I think this would be much more realistic and challenging but still be able to be mastered by a highly skilled player. So what say you?