Just like most perks skills in this game, each skill is for killing ZEDs faster and more efficiently, but this logic obviously cannot be applied to medics.
Medics are for saving people, not for saving the team in a twisted way by killing ZEDs.
You're not the Trauma Team from Cyberpunk 2077, with powerful firepower and floating armored vehicles.
10R, +2HP/second healing speed, +30% reload speed.
Medic dont need big magazine, fast reload is more better.
15R, Increase damage with perk weapons 20%.
Remove Acidic Rounds, move Battle Surgeon to 15R to prevent having both Focus Injection and Battle Surgeon at the same time, thereby using self-treatment to achieve +40% damage.
20R, +3HP/second healing speed, +25% switch weapon speed.
fast switch and fast heal per seconds, ture fast healing.
25R, Press 4 to use the Medical Syringe to heal others or press Q heal yourself, which can instantly restore 100 HP.
Originally, the idea was to allow healing a person 100HP, but the Commando's repeated triggering of ZED time would make it too OP. So it was changed to be limited to the Medical Syringe, which is much more balanced.
Medics are for saving people, not for saving the team in a twisted way by killing ZEDs.
You're not the Trauma Team from Cyberpunk 2077, with powerful firepower and floating armored vehicles.
I have an idea to break through the game's inherent 10HP/second recovery limit on the right skill tree. It could achieve 15HP/second, and include some bonuses for the medic himself:
10R, +2HP/second healing speed, +30% reload speed.
Medic dont need big magazine, fast reload is more better.
15R, Increase damage with perk weapons 20%.
Remove Acidic Rounds, move Battle Surgeon to 15R to prevent having both Focus Injection and Battle Surgeon at the same time, thereby using self-treatment to achieve +40% damage.
20R, +3HP/second healing speed, +25% switch weapon speed.
fast switch and fast heal per seconds, ture fast healing.
25R, Press 4 to use the Medical Syringe to heal others or press Q heal yourself, which can instantly restore 100 HP.
Originally, the idea was to allow healing a person 100HP, but the Commando's repeated triggering of ZED time would make it too OP. So it was changed to be limited to the Medical Syringe, which is much more balanced.