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More lights need to be destructible

Bane5

Grizzled Veteran
May 27, 2012
278
5
The concept of destructible lights is a nifty idea; however, the mechanic is lacking in the current set of maps. The night vision perk available to some classes is completely useless. Even in the subway of the Paris map, it is still possible to see the zeds when fully dark thanks to some indestructible lights and a slight fog. Biotics lab is also another missed opportunity. For every destructible light, there seems to be an indestructible or unreachable light shining somewhere. Some areas can become dark but, not enough to turn on flashlights or use night vision. The same can be said for the indoor areas on outpost.

What we need are more maps like this newly released custom map where every light can be disabled:

https://www.youtube.com/watch?v=0-_7Htohthc

Make it happen Tripwire. In the event that too many destructible lights becomes a performance issue, it may be best to trim down the number of lights on each map.
 
Yeah, I agree with your suggestion, but just to increase the amount of destructible lights or decrease light count might mess with the maps appearance.

This kinda thing has to be carefully thought through. There was also some suggestion that the new maps be darker. So some light maps and some dark maps, where your perk choice may fluctuate.
 
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