just because i've noticed some things recently, i thought i should look for some input in regards to this topic.
the new team that will be making In Country is called PopSmoke LLC. the DH team, from what i've seen over the past year or so, have gotten to the point where they think that DH is a seperate (and according to some, better) game compared to RO and appear as though they plan on making their own "independent" mods/games in the future. with Rising Storm, well that will be made alongside TW, so it's not so much an independent enterprise.
my question is this: say one of these independent teams decide they want to try and have their mod become a self-supporting retail game......is that even (legally) possible? i imagine it'd follow the same type of deal like how TW became it's own company. the team would have to purchase engine lisences etc.... but seeing as TW owns the rights to all the work in their games (RO/KF) i'm guessing there'd have to be some type of royalties or actual lisencing fees to use that work in a retail game?
again, i'm just kinda curious.
the new team that will be making In Country is called PopSmoke LLC. the DH team, from what i've seen over the past year or so, have gotten to the point where they think that DH is a seperate (and according to some, better) game compared to RO and appear as though they plan on making their own "independent" mods/games in the future. with Rising Storm, well that will be made alongside TW, so it's not so much an independent enterprise.
my question is this: say one of these independent teams decide they want to try and have their mod become a self-supporting retail game......is that even (legally) possible? i imagine it'd follow the same type of deal like how TW became it's own company. the team would have to purchase engine lisences etc.... but seeing as TW owns the rights to all the work in their games (RO/KF) i'm guessing there'd have to be some type of royalties or actual lisencing fees to use that work in a retail game?
again, i'm just kinda curious.