I completely agree with everyone's comments regarding historical accuracy of Mkb's and the enraging annoyance of hip-firing MG34s running around the Allied spawn or storming headlong into CQB to lay waste to everyone in a room.
However, (and I can only speak to my experience in RO2) lessening the numbers of MKBs and removing ability to hip-fire MG will dramatically weaken the Germans. To date, I've never played a single full round as Axis and currently have a win:loss match ratio that fluxes around 4:1 after ~350 matches (not bragging, just an example to prove a point!). Perhaps it's the servers I play on, yet it's much more rare for the Germans to win a full match than the Allies. (Yet, I've heard people claim the opposite, which is interesting!!)
Keep in mind that IF TWI makes these modifications, I feel like the Germans will never stand a chance...THUS, other modifications will have to be made to compensate (perhaps reinforcement #s again) and it could become a slippery slope.
Even as it goes right now, I get excited when a German team really gives us a tough set of matches -- 3 out of 4 times, Allies just roll them.
Point being, in a GAME you can never reach the level of realism some of you strive for...and, as we often see, sometimes the correction can be worse than the original problem. Yet, I'm not saying it's not tweak-able and that they shouldn't strive to improve upon it.
However, (and I can only speak to my experience in RO2) lessening the numbers of MKBs and removing ability to hip-fire MG will dramatically weaken the Germans. To date, I've never played a single full round as Axis and currently have a win:loss match ratio that fluxes around 4:1 after ~350 matches (not bragging, just an example to prove a point!). Perhaps it's the servers I play on, yet it's much more rare for the Germans to win a full match than the Allies. (Yet, I've heard people claim the opposite, which is interesting!!)
Keep in mind that IF TWI makes these modifications, I feel like the Germans will never stand a chance...THUS, other modifications will have to be made to compensate (perhaps reinforcement #s again) and it could become a slippery slope.
Even as it goes right now, I get excited when a German team really gives us a tough set of matches -- 3 out of 4 times, Allies just roll them.
Point being, in a GAME you can never reach the level of realism some of you strive for...and, as we often see, sometimes the correction can be worse than the original problem. Yet, I'm not saying it's not tweak-able and that they shouldn't strive to improve upon it.