Well shooting at 1000 RPM I have to hit something, but the rifle man that im shooting at just pops out and looks at the pretty colors flying past his head, and then killing me with a single shot, even though I have shot more than 40 rounds of lead at him.
Still MGs are usefull at rushing targets, untill someone flanks you.
I see your point, but you can forget discussing about it, cause there either
1. always hop someone in crying "but OMG I can hit a fly 1000m from it, even in move!"
2. The mg works just right. Regardless of any explanation
As alrady mentioned, as long there is no detailed penetration, the Mg will never work or be as realistic as it was in real live. You will always be possible to be killed by riflemens, in a unrealistic way, acuse of, cliping, extrem fast accuracy, leaning, pop up shoting etc.
Lot of the tactics riflemen doing here, would not even work one time in real. You can not even use a usual car as cover from a MG, the shots just go through and there is a high risk that one of the shots hits you.
When you deploy your Mg, you expose most of the time way more from your body then the riflemen in cover! Think about it. he needs to just lean around it or to stand a bit more up, for aiming. I noticed that when you deploy your MG you are always a slightly bit higher then with usual aiming. That all is realistic. But the key problem is, there is no penetration. Shots that would kill your target in real life easily, dont do any harm to the target in game. You see a inch of the player, shoot at it with 5 bullets. Now you have luck and one shot hits him from that 5 while in real life, the chance for a hit would be maybe even 2 or 3 hits, the edge of a material, sandbags, stones etc. are not magicaly resistand to bullets. The bullet just penetrates that part, produces richochets with splinters, that either kill or harm the target. In game, they all get catched up from the surface. The riflemen on the other hand, most of the time even rested in ridicolous positions, needs just one single well aimed shot, and i noticed that supression has not a that greet effect when the rifle is rested, you still can hit with great accuracy. I call it the pixel-war. You just see a pixel of the enemy and get always a hit. And something that should not be forget, a hit doesnt throw your aim off. I had situations with the mg where i have hit the riflemen, BUT in the hand, leg or arm, it doesnt throw his aim off. He shots. And scores a hit.
A team sticking to the guner, cause they get for example his scores as well, would make the game lot more realistic. It makes the mg not more accurate and doesnt fix the penetration problem. But as someone already mentioned
Even if this idea won't do what it intended fully, its definately a step in the right direction.
"That's one small step for the riflemen; one giant leap for the machineguner"