the only thing that really kills the demoman is the smoke. just like the fire is with firebugs......it makes it difficult for the others to see. but that's on the demo to know when to shoot and when not to shoot. there are times when 1 well placed grenade will clear out 10-12 raging zeds. shooting 3 nades from the m32 when there's a FP or scrake in the mix, not a good idea.
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That right there is the problem. People take the demo perk for one reason and one reason only. To get the highest kill count. It's even easier to get the highest kill count as a demo than it is as a SS, so these guys blast grenades whenever theres more than one ZED within 10 feet of each other. Self restraint and team work isn't in these guys dictionary, they just want all the kills they can get for an e-peen measuring contest.
One of the most annoying things for me when I was trying to get stalker kills for my commando was I would see 2 or three stalkers right in front of me and I would just have time to aim and start firing before *BAM* nothing but nade smoke in front of me. So fine I sight in on another group *BAM* nade smoke.
It's unnecessary and extremly annoying. As a commando I can thin out hoards just as well and I can do it without,
A) inhibiting my other team with fog of war
B) running out of ammo before the end of the round
C) making it far more difficult for the team to kill FP's and skrakes
D) being a kill stealing asshat who robs money from the rest of the team
I rarely use my demo because it so hard to make myself useful, the only reason I touch it is to level it up.
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