Whats with optimization of the map? Last version was very bad, huge FPS drop in some places.
More curious about gameplay elements, whatever. But if isn't being played because of bad FPS that's important to know. None of the server's I've been on, no players have said anything about FPS being an issue.
I'm going through another otimization pass ATM. 6 objectives release is better FPS than the 1st wheat field release is it not?.
Mind you "a pass" includes many things:
Setting cull distance on every actor that can get it (especially decals), and figuring out what numbers are "good". Chopping instructions (simplifyiong) for every custom material where I can, without making them look bad. For the wheat, making new LOD meshes and Material instance constants, same for the grass. Reducing the number of light actors. Removing shadow casting where I can. Reducing texture resolutions, and/or LOD textures/materials. Reducing draw calls and poycounts without effecting visuals too much.
Vehicle use severly pulls down FPS. Which is why the Tank version looks like a desert. Smoke, explosions, and other emitters also are a GPU drag. I can also try reduce the environmental arty some, and/or kill some emitters (not that there's alot right now).
Be curious what video cards are seeing "huge FPS drop", and what settings these are running at (monitor resolution and detail level). I haven't heard of any complaints from ppl running GTX 650's or above. Mind, there's a lot of cards below that according to this chart:
[url]http://www.tomshardware.com/reviews/gaming-graphics-card-review,3107-7.html[/URL]