Coldsteel beta 10 (Its not the 10th version)
This version is an easy pick for the Germans as we don't want to loose anymore RO HOS players.
More Cover, more hiding places, more covernodes and spots to get killed from. Available in TE,FF and CD....
Files
The
Player files Filefactory only spot which hosted 300 MB
Mirror for player files
here (Gamefront)
The
Server files Mediafire
Changelist:
Added a 1 time forward Allied spawn for
objective A
Added time controlled Allies spawn close to
objective D
Fixed unlimited recon plane.
A billion covernodes added.
Axis need to cap
D and
E to open up
F
Better overhead image.
I got rid of the uncalled redspawnprotection which don't kill you thing.
My personal view for who gives a ****t
I have no real favor for any of the teams nor do I have political motives to choose a team. I did not design the map with one team as favourite. In my idea Attackers should have a hard time.
Sometimes I played it with people who knew the game, and these where the best games I played. Players using voip and told eachother what to do.
In Territory fight for the objective. For killing opponents to boost your Kille/Death ratio, without any care for the objective they invented Firefight.
Hope you enjoy the game and feedback on gameplay is appreciated.