Man-eater: online survival-mode
Online players must work together, to survive each wave by killing and consuming all enemies.
Online survival-mode details:
• Maximum number of players enabled to join the survival-lobby: (5). The more players, the harder the survival.
• Players are enabled to join lobby, during early waves of the survival: 5 to 10.
• Mode being playable, with or without online players. This allows players to play via online and offline activities.
• A total of: (50 waves).
• Wave 10, 20, 30, 40 & 50 having challenging boss fights. Each wave, enemies get an increase in health and deal more damage.
• Defeating each boss, gives all players 4500 mutagens, minerals, fats and proteins.
• Bosses can regenerate and use evolution power-ups.
• Hunters, helicopters, submarines and creatures spawn, ranging from normal to mutated e.g. shadow orca, bone sperm-whale electric great-white etc..
• Each wave getting harder, as players survive.
• Players getting rewarded, for surviving all 50 waves and the player that kills the most enemies gets the highest score / rewards e.g. nutrients.
• Players that die during a wave, can be resurrected if other players survive till the next wave.
• While a player is dead, they are able to spectate other players.
• Level select for survival-mode and time of day. Plus additional areas:
Mariana-trench, arctic etc..
The Trench Theme: Horror Ambience..
Bonus ideas:
New evolution ideas (1):
Volcanic-shark having the ability to shoot magma beams from its mouth, similar to atomic-set but with magma.
The Ice-shark:
The Ice-evolution can be a similar idea, but with ice-breath which freezes nearby enemies.
More wild-life, e.g. Colossal-squids, Blob-fish, Angler-fish, Fang-tooth fish, Viperfish, Black Dragon-fish, Jelly-fish, Blue-whales, Humpback-whales, Whale-sharks, Dolphins, Penguins, Elephant-seals, Polar-bears, Reef-sharks, Megalodons, Dunkleosteuses, Tiger-sharks, Livyatan Melvilleis and Krakens.
• Shark customisation, example: colours of each evolution set can be changed including the base shark. This’ll make your shark unique: online.
• Skin textures can be changed in colour and merged to evolution-sets e.g. bone head and other sets.
• Changeable eyes and eye colours.
• Customised evolution-sets can be saved.
• Shark growth level 100, for maximum size.
• Extra 2 organ slots.
• When shark reaches level 100, small boats can be thrashed within the shark’s mouth with people inside. Including: level 30 Orcas, level 45 Sperm-whales smaller than your size: (100).
• Organ evolution ideas:
• (Reinforced skin), projectiles, explosives and electric boats deal less damage.
• (Executioner), shark evolution power-up auto-fills.
• (Shape-shifter), during gameplay the shark can transform into custom-made evolution-sets by the press of L3. By pressing L3, the shark can transform into any evolution of the player’s choice.
This gives access to the evolution-wheel after the button is pressed, then from here the player is visually presented with every evolution the shark can transform into. When the evolution-wheel is on screen, the player must scroll using L3, then selecting an evolution pressing L3 again to transform the shark.
A perfect example brings forward GTA, an action shooter game which gives players access to a number of weapons via weapon-wheel selection. Man-eater can mimic this weapon-wheel idea, but with evolutions giving it its own sense of style as to evolution-selection.
Example Link:
Online players must work together, to survive each wave by killing and consuming all enemies.
Online survival-mode details:
• Maximum number of players enabled to join the survival-lobby: (5). The more players, the harder the survival.
• Players are enabled to join lobby, during early waves of the survival: 5 to 10.
• Mode being playable, with or without online players. This allows players to play via online and offline activities.
• A total of: (50 waves).
• Wave 10, 20, 30, 40 & 50 having challenging boss fights. Each wave, enemies get an increase in health and deal more damage.
• Defeating each boss, gives all players 4500 mutagens, minerals, fats and proteins.
• Bosses can regenerate and use evolution power-ups.
• Hunters, helicopters, submarines and creatures spawn, ranging from normal to mutated e.g. shadow orca, bone sperm-whale electric great-white etc..
• Each wave getting harder, as players survive.
• Players getting rewarded, for surviving all 50 waves and the player that kills the most enemies gets the highest score / rewards e.g. nutrients.
• Players that die during a wave, can be resurrected if other players survive till the next wave.
• While a player is dead, they are able to spectate other players.
• Level select for survival-mode and time of day. Plus additional areas:
Mariana-trench, arctic etc..
The Trench Theme: Horror Ambience..
Bonus ideas:
New evolution ideas (1):
Volcanic-shark having the ability to shoot magma beams from its mouth, similar to atomic-set but with magma.
The Ice-shark:
The Ice-evolution can be a similar idea, but with ice-breath which freezes nearby enemies.
More wild-life, e.g. Colossal-squids, Blob-fish, Angler-fish, Fang-tooth fish, Viperfish, Black Dragon-fish, Jelly-fish, Blue-whales, Humpback-whales, Whale-sharks, Dolphins, Penguins, Elephant-seals, Polar-bears, Reef-sharks, Megalodons, Dunkleosteuses, Tiger-sharks, Livyatan Melvilleis and Krakens.
• Shark customisation, example: colours of each evolution set can be changed including the base shark. This’ll make your shark unique: online.
• Skin textures can be changed in colour and merged to evolution-sets e.g. bone head and other sets.
• Changeable eyes and eye colours.
• Customised evolution-sets can be saved.
• Shark growth level 100, for maximum size.
• Extra 2 organ slots.
• When shark reaches level 100, small boats can be thrashed within the shark’s mouth with people inside. Including: level 30 Orcas, level 45 Sperm-whales smaller than your size: (100).
• Organ evolution ideas:
• (Reinforced skin), projectiles, explosives and electric boats deal less damage.
• (Executioner), shark evolution power-up auto-fills.
• (Shape-shifter), during gameplay the shark can transform into custom-made evolution-sets by the press of L3. By pressing L3, the shark can transform into any evolution of the player’s choice.
This gives access to the evolution-wheel after the button is pressed, then from here the player is visually presented with every evolution the shark can transform into. When the evolution-wheel is on screen, the player must scroll using L3, then selecting an evolution pressing L3 again to transform the shark.
A perfect example brings forward GTA, an action shooter game which gives players access to a number of weapons via weapon-wheel selection. Man-eater can mimic this weapon-wheel idea, but with evolutions giving it its own sense of style as to evolution-selection.
Example Link:
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