Close combat in RO at the moment is a bit of a joke, you run around prodding each other and dancing. If you loose your weapon you run around unable to do anything.
The melee combat should be immersive, realistic and intuitive. I'm aware this is a war game but take a look at games such as "UFC undisputed" for examples of good melee implementation. Melee combat should be as important as weapons combat considering the battle they're covering is afterall the battle of stalingrad.
The battle of Stalingrad was filled with desperate panic filled, brutal melee combat. This game should reflect that.
Throwing your helmet:
Via using a hotkey like "H" you'd lob your helmet on a low trajectory. This would slightly damage anyone it hits and jog their aim or make them flinch slightly. You could have head damage slightly higher to people without helmets and make the ability to pick up the helmet again. This could buy vital seconds if you're fast enough.
Being able to punch, kick or knee people:
Even if it means having 2 Melee combo buttons. We're not Jackie Chan, but everyone is capable of some form of basic hand to hand combat. Especially an adrenaline pumped desperate soldier.
Example: I've had a friend who bayoneted someones weapon away and trapped them in the toilets. I believe the phrase "Kiss my ring and I’ll let you free" was used...
More bayonet options:
Again, 2 melee buttons would be ideal. This wouldn't make it fiddly but more immersive. One to smack with the butt or stab with the bayonet and one to swipe. You could slash and block bayonet charges with the swipe the other for killing blows.
Instead of dancing about like fairies prodding each other, you'll actually fight like soldiers do. Which would be nice.
Grappling, wrestling and the use of shovels would be a nice touch too. But I feel the above melee options are the most vital to get realistic melee combat.
Opinions?
The melee combat should be immersive, realistic and intuitive. I'm aware this is a war game but take a look at games such as "UFC undisputed" for examples of good melee implementation. Melee combat should be as important as weapons combat considering the battle they're covering is afterall the battle of stalingrad.
One of the many documented cases:
Two bodies were found buried in stalingrad, a German soldier and a Russian one. They had stabbed each other and been wrestling when a shell exploded nearby burying them both alive.
The battle of Stalingrad was filled with desperate panic filled, brutal melee combat. This game should reflect that.
Throwing your helmet:
Via using a hotkey like "H" you'd lob your helmet on a low trajectory. This would slightly damage anyone it hits and jog their aim or make them flinch slightly. You could have head damage slightly higher to people without helmets and make the ability to pick up the helmet again. This could buy vital seconds if you're fast enough.
Being able to punch, kick or knee people:
Even if it means having 2 Melee combo buttons. We're not Jackie Chan, but everyone is capable of some form of basic hand to hand combat. Especially an adrenaline pumped desperate soldier.
Example: I've had a friend who bayoneted someones weapon away and trapped them in the toilets. I believe the phrase "Kiss my ring and I’ll let you free" was used...
More bayonet options:
Again, 2 melee buttons would be ideal. This wouldn't make it fiddly but more immersive. One to smack with the butt or stab with the bayonet and one to swipe. You could slash and block bayonet charges with the swipe the other for killing blows.
Instead of dancing about like fairies prodding each other, you'll actually fight like soldiers do. Which would be nice.
Grappling, wrestling and the use of shovels would be a nice touch too. But I feel the above melee options are the most vital to get realistic melee combat.
Opinions?
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