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I'm guessing that retail Killing Floor will come with an editor similar to or the same as the one used in the Killing Floor mod. The editor for the Killing Floor Mod was more or less Unreal Editor 3 (the one that came with Unreal Tournament 2004).
yeah the unreal editor will be shipped with the game. its hard at first glance, but you get over the intial learning and its pretty easy, fun and frustrating lol
I've heard that UT editor is easier to use than the Source on. Haven't had experience with either. But I read the L4D SDK docs and could understand most of it, so if UT is easier....then it's probably a lot easier
Anglemapper has helped me many a time. There's good stuff there for beginners and pros
And yes, Killing Floor's editor is almost identical to the one that shipped with UT2004. So if you have experience with that, you'll do just fine with KF.
This is coming from someone who has had experiences in both engines and editors...
The "Hammer" editor for the source engine which you would have seen in games like Half life and Counter Strike Source... It's very easy to use in terms of navigation, building geometry, placing props, applying textures etc. It's very good at creating single player and multi-player maps... It is hell however for those who are 3ds Max modellers as there is several "Annoying" steps to importing your custom assets. This is because the modelling package used by valve was Softimage XSI which I believe have a one step import process.
On the other hand Unreal has an editor with a lot more functions which makes it a little harder to use, however when taught it can be easy to use. My personal favourite is this editior because you can do things like:
Change the size of your props/assets (within the game engine)
One step import process from 3ds Max to Unreal Ed
Textures imported straight from an image file (TARGA is best for uncompressed quality)
Look up 3d buzz and the unreal developer network for tutorials on how to use it... There arent many differences between unreal ed 2 and 3.
It can be very worthwile getting the special edition of unreal tournament 3 for the PC as it comes with HOURS of tutorials from 3d Buzz...
Thanks, between Smokey and Alex's links, I should have enough to get started. I've mapped in plenty of different programs, so a good tutorial is always what I need to get familiar with each editor's quirks and particulars.
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