• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Level Design Make maps

Differences between Unreal and Source

Differences between Unreal and Source

This is coming from someone who has had experiences in both engines and editors...

The "Hammer" editor for the source engine which you would have seen in games like Half life and Counter Strike Source... It's very easy to use in terms of navigation, building geometry, placing props, applying textures etc. It's very good at creating single player and multi-player maps... It is hell however for those who are 3ds Max modellers as there is several "Annoying" steps to importing your custom assets. This is because the modelling package used by valve was Softimage XSI which I believe have a one step import process.

On the other hand Unreal has an editor with a lot more functions which makes it a little harder to use, however when taught it can be easy to use. My personal favourite is this editior because you can do things like:

  • Change the size of your props/assets (within the game engine)
  • One step import process from 3ds Max to Unreal Ed
  • Textures imported straight from an image file (TARGA is best for uncompressed quality)
Look up 3d buzz and the unreal developer network for tutorials on how to use it... There arent many differences between unreal ed 2 and 3.

It can be very worthwile getting the special edition of unreal tournament 3 for the PC as it comes with HOURS of tutorials from 3d Buzz...

[url]http://www.amazon.co.uk/Mastering-Unreal-Technology-Level-Design/dp/0672326922/ref=sr_1_2?ie=UTF8&s=books&qid=1242224511&sr=8-2[/URL] (This book is HUGGE and uses the version 2 of the unreal editor)
 
Upvote 0