Have you seen a riot shield? It is very big, very bulky, and very heavy. A player is supposed to quickly sling the shield back over both arms and then quickly bring it back around? They are supposed to run with it as well? A riot shield makes zero sense.
Well, if you consider that you can carry quite alot of weapons at once already, that's also unrealisticly bulky. Either way, if a RIOT shield is too big, why not a smaller type of shield then?
One of those energy shields used by jar jar in the star wars debacle makes more sense.
Dude. I'm trying to help improve the game and bring new ideas. Was this exaggerated and demeaning comment needed?
But it is a weapon that is clearly in both camps. I think mixing two perks is the wrong way to go.
That is your opinion. My opinion is that i think it's a cool and new way to go. There are no REAL double perk-weapons currently, so this would be a nice new flavour. Word against word then i guess.
What would the new weapon add? We already have the 9mm for fast fire and the cannon for powerful shots. Plan on adding a pistol that is more powerful than the M14? I can understand wanting more than 2 pistolas, but what does the third weapon bring? Now, I just thought of something. If someone wanted to add a revolver with a 2x scope, then that would bring something new to the party.
Medium/Slow fire-rate, semiautomatic revolver with REALLY powerful shots, sorta Xbow-powerful (ofc less), but without the extreme penetration and headshot bonus the Xbow has, but has the quicker firing rate and a bigger "mag" at its disposal. It's also to make the Gunslinger at least able to hurt the more tough targets... Plus, there are no revolvers in this game (yet), so it's a new TYPE of weapon too.
The scope could be a nice addition yes, but wouldn't that make it too... sharpshooter-ish? Or you want to blur the lines between the Gunslinger and Sharpshooter?
Actually, to me, that sounds like an excellent new candidate for another "doubleperk" weapon ^^
Do you know how powerful a slug is? Plus the standard shotgun shell already penetrates more than one or two targets.
Yes i know how powerful it is. My dad is a hunter and i go along with him sometimes. Penetration with the slug is definitely possible. It's a powerful "knockout" bullet that stops most things from moving, i mean, it's used for the bigger animals after all.
Anyway, even so, you also have to think about game-balance in a case like this. If this weapon could penetrate as many targets as the Xbow, the Xbow would be rather weak in comparison, don't you think? (Considering that the Slug Shotgun is Semi-auto with a bigger mag and all)
Without trying to sound childish, "you think." The shield is self defeating. When someone uses it they, for all intents and purposes, offensively impotent. So when they use the shield, they can't attack so they have to have the shield. When they have a standard melee weapon, they can do enough damage that they don't need the shield.
Well, trying to keep yourself alive is a bad thing? Machete is not as bad as you think either. Plus, i did write on the Machete to upgrade it in speed slightly and power it up some more so it's more useful, in particular with the shield.
And you think going defensive is useless? You take all the beating (or rather, the shield) from, for example, a powerful swarm of enemies and thus hold the line, while your teammates shoot the targets down buying the whole team some time before the whole team might be ripped to shreds?
And the "Think mate" comment i made was referring to why i allowed the Knife as well to the shield. I mean think of different scenarios:
If you carry the Shield and you didn't have time/money to buy a Machete along with it, don't you think it would be weird that you COULD NOT use the Knife along with the Shield? But you could use it with the Machete?! Talk about inconsistant! You get my point right?
I wouldn't consider combat tomahawks "random weapons." Machetes would work, I guess. For chopping up dead flesh, I'd rather have a tomahawk and two would be fantastic.
It's definitely random. What would the purpose be? Really fast attacks with medium damage? Well, as i said, if that's something you want, then go dual Machetes! That's a way better suggestion then just adding a new weapon and all of a sudden only being able to dw that... If you hypothetically speaking add these dw-able tomahawks, why should the machete not be dw-able then? Or do you want both to be dw-able? Cuz if the Tomahawk is dw-able, the Machete should be too, they are sorta same size etc. Then, if you could dw the Machete, what was the point of adding the Tomahawks anyway??
Then it isn't a bang bang weapon for melee, eh?
Why the ridiculous remarks instead of trying to use constructive arguements? I would rather call it a "bang bang weapon" with the availability to use a melee attack with it. Are you so much against a rifle with a bayonette or something? And I stand by my point. It's a Sharpshooter weapon. NOT a Berserker weapon. It's only more useful to the Berserker than some other ranged weapons cuz it is able to stab harder with the Bayonette. But as a ranged rifle, the Berserker gets no bonus. ONLY damage-bonus to the Bayonette.
Yes, blurring the lines is a bad thing. Everyone can buy a katana and m79. How many messages have you read about how demo and melee perks are dying? Thats because other people can buy their weapons cheaply. Make more weapons available that do the same thing and there will be more complaints.
But that is not the problem of the weapons themselves. The problem lies with the PERKS if they are boring. And, it's actually nice imo to see that you do not 100% use your own perk's weapons all the time. Spicing it up with versatility and new play-styles is refreshing.
Make a compact flamethrower/torch and then watch how many play firebug.
Eh?
Care to explain a bit more?
EDIT: Ah, you mean a smallweight flamethrower/torch? Sure, someone else might carry it, but since the FB has such a powerful increase in damage from fiery weapons, there wouldn't be much use for a non-FB to use it. 'Cept maybe for sh1ts n' giggles though
But what's the problem about that? That the Firebug will be useless? But that aint the weapons' fault per se, it's the Perk for being so empty and having such a scarce arsenal to play around with. If there was a bigger amount of weapons to choose from, and more use of being a Firebug (like, an annoying specimen which is useful to kill with fire), i would play it more FOR SURE! The game as it is now though puts the Firebug a little too much aside though, which is really a shame.
Relax dude. I read in one of these messages about reducing smoke and I put in my two cents.
?
Relax? I'm supercalm mate
Imo, YOU sound like you need a chillpill with all your "witty" remarks and patronizing comments. Sure, getting feedback and contructive debatte is nice, but to me you seem to be overly nitpicking about things and not very kind when writing your stuff. I try to share new thoughts, while beings constructive and have some nice debatte going on. No need to be rude, dude.
Besides, really not trying to be rude here, but if you read a bit more carefully you would've seen that we were only talking about having less smoke produced from the underslung GL on the Assault Rifle. That's it!
You were the one who started saying stuff about reducing the smoke in general for the demo class etc. We just talked about a single weapon!
How is it unfair? Additional weapons need to bring new features not because "That perk has more toys than the perk I want to play." The 9mm and cannon cover pretty much everything, although earlier in this reply, I suggested a new weapon that adds to the perk.
Yes, ofc they need new features etc, but it should also be fair in between the perks! If one perk has a single weapon and others have 4 or more, don't you feel that the perk with the single weapon feels unfairly treated and left behind? Like, you know, the Firebug? Don't you feel that the weapon distribution for the perks are uneven at the moment?
They needed to add the medic darts and TWI did the right thing with the mp7. They nerfed it so that its secondary use (bullets) just about unusable except by the medic. I wish they would do that with all of the weapons. Blurring the lines is a bad thing. People already complain about perks not being played. Blur the lines more and the game will weed out the unused perks.
Once again, that's because the PERK is boring / unpolished / not so useful / weak / has a small weapon-arsenal etc. It's not the WEAPONS' entire fault (ok Xbow is a major exception. Yes, sometimes weapons are broken too, like the M14, but that is because it has too much goodies with it, being pamfriendly, stuns enemies, easy to aim cuz of the laser and has too much ammo considering how powerful it is. But let's not turn this into a "nerf the M14" thread, please?).
Remember, these weapons/perk suggestions was actually part of 2 more things: A new specimen i added (The Blob, name used before your suggestion btw, which was meant to bring out more use of Firebug and Berserker) and the idea of having an active perk ability to bring out more activity within a perk, making it more appealing for more players.
And making weapons almost completely unusable by other perks is a GOOD thing in your opinion?? So no variation whatsoever? The Xbow (and to a certain extent the Katana) is too generally useful, but would you only like to stick to your own perks weapons ALL THE TIME? Wow, talk about making the Support Specialist feel really boring then.
You say that blurring the lines will weed out the unused perks... But, once again, improve the PERKS then. Not destroy the weapons.
People can already throw any weapon to another player if needed.
Yes ofc, but how many weapons are really interchangeable between the perks at the moment? Besides, the "dualperk"-weapons i have suggested (Lee+Bayo and AR+GL) plays very differently with the perks and are more useful for their main perk than the secondary perk which has some advantages on it as well.