Strange that it still not fixed that 90% of the time you load into a map, you are looking under the map.
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Issues I encounter with tanks:
1. Misaligned gunsights on tanks:
Frequency: will usually occur several times per match.
The tank sights get randomly misaligned in bizarre ways. Especially the tracer bullets from the co-ax machine gun. In some cases, damage model may account for this. Most of the time, the co-ax MG may start shooting to the left of the sights significantly or a little while the main gun is aligned. Or vice versa. The most definite bug must be when the tracers of the co-ax shoot way offset from the actual MG fire. They may fire far to the left, or far lower (even at close range), while the non tracer bullets fly as they should in the sights (or sometimes offset also). The main gun can be offset 20 degrees to the right and up sometimes, so far that one cannot even see the impact in the sights. Also, behavior is observed where the rotation of the turret determines the amount of misalignment of the gunsight. For example, rotating past a certain point may cause the sight to go increasingly offset to the side, only to return to normal as soon as one rotates back past a certain point.
2. Tanks can move before round starts:
Frequency: always.
Spawning as tank commander/driver. When 10 or 5 or so seconds remain before the round starts and one appears inside the drivers position, it is possible to drive off at full speed right away. It is not possible to do any other action, including changing the view direction, so the driving is half-blind.
3. Stuck as tank driver:
Frequency: Occurs at least once in ~50% of matches.
Choose tank commander role. Do not allow others to crew the tank. Spawn in drivers seat as usual, but commands to switch seats, open hatch, look through periscope or side-hatch etc are inoperable. Can look around with mouse inside the tank and can drive it, but that's all. Being killed and respawning does not fix it. However, one can go to the 'select role' list, and choose 'tank commander', disallow others to join, and click OK - tank will be destroyed, teamkill penalty, then in many cases respawn with new tank without the bug. Sometimes the bug persists, and only disconnecting and reconnecting to server will solve it.
4. Tank bouncing on its suspension while stationary.
Frequency: very frequently.
Unless tank on perfectly flat ground, the tank tends to rock up and down, moving the gunsight up and down by maybe 5 degrees. The more uneven the ground, the crazier it gets. Firing the main gun can trigger it, or escallate it badly. There is no fix except move the tank, stop, and hope it goes away. Finding flatter ground of course.
5. Tank teleports back to an obstacle it had previously touched
Frequency: common (highly situational)
if driving near or into certain obstacles on maps, such as walls or damaged buildings. The tank will appear to be able to drive away from the obstacle, but 2-10 seconds later, it teleports back to the obstacle. In effect, the tank may keep teleporting back to the obstacle until destroyed & respawned.
6. Other tanks disappearing & teleporting randomly
Frequency: nearly always, especially during movement.
The observed tank will vanish, then reappear in the same position 2-10 seconds later, or in a different (but nearby) position, as if it had been on the move invisibly.
7. Othert anks not rendering, only driver
Frequency: very rare
Tanks may be shown with only the driver suspended in mid-air. The tank may then suddenly appear rendered, or it may not. Sometimes the sounds and smoke is seen as the tank drives, but yet only the driver is rendered.
8. Other tank gun & turret out of sync when firing
Frequency: rare
Typically a PIV will attempt to rotate turret & gun at me, but fires a shell straight at me while turret still has another 30-45 degrees of rotation to do until it is aiming at me. Always a nasty surprise.
9. AI driver releases the (parking) brakes when on slopes & tank free-rolls
Frequency: common (situational)
When parked on a slope and tank perfectly static, switching from drivers seat to commander/gunner can cause the tank to free-roll down the slope (gravity pulling it), as if the AI driver releases the brakes that are needed to keep it parked. Switching to driver seat immediately engages the brakes and the tank stops moving. Then repeats when going to commander view again.
10. Squad VOIP (the own vehicle channel) erronously transmits into other friendly tanks.
Frequency: Always
No description necessary.
11. "Manual Reloading" for tanks not working
Frequency: always
Shell reload event always triggers after a shot.
12. Switching between AP & HE shell types event missing.
Frequency: always
Clicking the weapon function key results in instant switch of shell types without actually having to switch the shells. No sound, animations or delay. It makes it possible to flip between HE and AP within fraction of a second for whatever is currently needed.
13. AP projectile unable to penetrate certain obstacles.
Frequency: Situational. Depends on map?
Occurances where infantry crouches down behind a thin piece of brick/cinder block wall, and the AP shell appears unable to penetrate it.
Issues I encounter with tanks:
1. Misaligned gunsights on tanks:
Frequency: will usually occur several times per match.
The tank sights get randomly misaligned in bizarre ways. Especially the tracer bullets from the co-ax machine gun. In some cases, damage model may account for this. Most of the time, the co-ax MG may start shooting to the left of the sights significantly or a little while the main gun is aligned. Or vice versa. The most definite bug must be when the tracers of the co-ax shoot way offset from the actual MG fire. They may fire far to the left, or far lower (even at close range), while the non tracer bullets fly as they should in the sights (or sometimes offset also). The main gun can be offset 20 degrees to the right and up sometimes, so far that one cannot even see the impact in the sights. Also, behavior is observed where the rotation of the turret determines the amount of misalignment of the gunsight. For example, rotating past a certain point may cause the sight to go increasingly offset to the side, only to return to normal as soon as one rotates back past a certain point.
2. Tanks can move before round starts:
Frequency: always.
Spawning as tank commander/driver. When 10 or 5 or so seconds remain before the round starts and one appears inside the drivers position, it is possible to drive off at full speed right away. It is not possible to do any other action, including changing the view direction, so the driving is half-blind.
3. Stuck as tank driver:
Frequency: Occurs at least once in ~50% of matches.
Choose tank commander role. Do not allow others to crew the tank. Spawn in drivers seat as usual, but commands to switch seats, open hatch, look through periscope or side-hatch etc are inoperable. Can look around with mouse inside the tank and can drive it, but that's all. Being killed and respawning does not fix it. However, one can go to the 'select role' list, and choose 'tank commander', disallow others to join, and click OK - tank will be destroyed, teamkill penalty, then in many cases respawn with new tank without the bug. Sometimes the bug persists, and only disconnecting and reconnecting to server will solve it.
4. Tank bouncing on its suspension while stationary.
Frequency: very frequently.
Unless tank on perfectly flat ground, the tank tends to rock up and down, moving the gunsight up and down by maybe 5 degrees. The more uneven the ground, the crazier it gets. Firing the main gun can trigger it, or escallate it badly. There is no fix except move the tank, stop, and hope it goes away. Finding flatter ground of course.
5. Tank teleports back to an obstacle it had previously touched
Frequency: common (highly situational)
if driving near or into certain obstacles on maps, such as walls or damaged buildings. The tank will appear to be able to drive away from the obstacle, but 2-10 seconds later, it teleports back to the obstacle. In effect, the tank may keep teleporting back to the obstacle until destroyed & respawned.
6. Other tanks disappearing & teleporting randomly
Frequency: nearly always, especially during movement.
The observed tank will vanish, then reappear in the same position 2-10 seconds later, or in a different (but nearby) position, as if it had been on the move invisibly.
7. Othert anks not rendering, only driver
Frequency: very rare
Tanks may be shown with only the driver suspended in mid-air. The tank may then suddenly appear rendered, or it may not. Sometimes the sounds and smoke is seen as the tank drives, but yet only the driver is rendered.
8. Other tank gun & turret out of sync when firing
Frequency: rare
Typically a PIV will attempt to rotate turret & gun at me, but fires a shell straight at me while turret still has another 30-45 degrees of rotation to do until it is aiming at me. Always a nasty surprise.
9. AI driver releases the (parking) brakes when on slopes & tank free-rolls
Frequency: common (situational)
When parked on a slope and tank perfectly static, switching from drivers seat to commander/gunner can cause the tank to free-roll down the slope (gravity pulling it), as if the AI driver releases the brakes that are needed to keep it parked. Switching to driver seat immediately engages the brakes and the tank stops moving. Then repeats when going to commander view again.
10. Squad VOIP (the own vehicle channel) erronously transmits into other friendly tanks.
Frequency: Always
No description necessary.
11. "Manual Reloading" for tanks not working
Frequency: always
Shell reload event always triggers after a shot.
12. Switching between AP & HE shell types event missing.
Frequency: always
Clicking the weapon function key results in instant switch of shell types without actually having to switch the shells. No sound, animations or delay. It makes it possible to flip between HE and AP within fraction of a second for whatever is currently needed.
13. AP projectile unable to penetrate certain obstacles.
Frequency: Situational. Depends on map?
Occurances where infantry crouches down behind a thin piece of brick/cinder block wall, and the AP shell appears unable to penetrate it.