"As an additional note, we expect to have Linux server binaries available shortly for beta testing."
"Jared Creasy Community Relations Tripwire Interactive"
"Jared Creasy Community Relations Tripwire Interactive"
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ToNiO;n2289101 said:http://steamcommunity.com/games/232090/announcements/detail/661307019721631462
"Something else that is coming shortly is our Linux Dedicated Server beta test. It may not be in time for The Descent Content Pack, but sometime in the near future we believe we will have Linux server files ready for admins to test via SteamCMD."
ToNiO;n2289101 said:http://steamcommunity.com/games/232090/announcements/detail/661307019721631462
"Something else that is coming shortly is our Linux Dedicated Server beta test. It may not be in time for The Descent Content Pack, but sometime in the near future we believe we will have Linux server files ready for admins to test via SteamCMD."
omano;n2295527 said:yeah it's getting boring..
[h=2][TW]Zane-Today at 12:48 AM[/h] @everyone Server updates are going live now. Feel free to get them ready for the show! [h=2][TW]Yoshiro-Today at 1:30 AM[/h] Linux server binaries arr also available as a beta on the same server appid
aphocus;n2297613 said:Tragic Kingdom is taking waaay too long to load on my server, clients are being dropped, and getting "Duplicate ID" errors, Anyone else experiencing this? is it Specific to Linux?
notblackout;n2298174 said:I've seen this behavior, but only for the first time a client connects after server startup or mapchange.
I made a bug report: https://forums.tripwireinteractive.c...-loaders-v1053
Does that look similar to what you're seeing?
aphocus;n2298615 said:It does, had a look through my logs, there's a 200s gap between Flushing & Flushed, looks like with the latest patch it happens on more maps. But for me it's 100% CPU and you can't join for the entire time.