I hope it's just an option.
This ZED time would make game a lot less realistic.
Yeah, can't have a zom...specimen apocolypse game not being realistic can we now?!!
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I hope it's just an option.
This ZED time would make game a lot less realistic.
... , thats why so many people was disappointed with l4d, ...
L4D was a huge success. 3 million people bought it.
to the other thing:
slow motion is slow motion for me :]
if we can trust the steam stats, there are still a lot L4D players..
hmm and 5 times is ok for not hardcore players. i dropped fallout 3 from my hdd after first time completing. and i still love the game, but i need the space
The only thing that should be "borrowed" out of L4D is some procedural zombie spawning ala "director ai"..
And on ZEDtime, i wouldn't like a cooldown. Why would you not want chained slowmos?..
/rant overEdit: Also, what is this **** about L4D? I have recently installed it, tried it, and damn its a really bad game. 3 Types of weapon (Okay, 6, but the later ones are just upgrades of the first ones. Shotgun > auto shotgun, Uzi > M16 with unknown technology of awesome that can compress 50 bullets so that they fit in a 30 bullet clip). And wtf? Shooting 1171 zombies in one match, of which 1100 are fast walking objects made out of organic porcelain (1 or 2 bullet kills them) is far from exciting. Ow I also forgot right mouse button is actually /button B godmode turn on.
Don't get me wrong, There are some good features (mainly the smokers, When the suddenly grab you from a roof is pretty cool), but the main game is a pile of crap not worth the hype.
Yeah, can't have a zom...specimen apocolypse game not being realistic can we now?!!
You know I've played it.May sound weird, but have you played the mod, or seen anyone play on a reasonable high skill level with the knife, or any melee weapon for that matter?
Really? I figured it was just a limitation, and not intended design. I don't really see what good gameplay element invisible walls that zombies spawn behind is.. Coming over hills, dropping out of vents, dropping down from holes in the ceiling, coming from another room that was just empty a few moments ago(but where no one can see them spawn) is way better.There are things I like about this idea, but there is one major turn-off for me.
A lot of KF gameplay is centered around knowing where the influx of specimen will occur and preparing accordingly. The fun-factor for me was the hide-and-seek nature of it, where all the players had to quickly find a hiding spot to hold out against the swarm.
Simultaneously, the idea of specimen pouring into a map from predetermined locations only seems more real to me than dynamic spawning. If I understand you correctly, you are asking for something akin to "you walk along, and suddenly a specimen pops out surprising everyone". For me, KF was less about ambush and more about maintaining key choke points in the map.
If you were holding out against an invasion, the first thing you would probably do is barricade all the entrances to your house. As time passed, they would work their way into the weakest areas of these barricades. By contrast, they wouldn't just suddenly appear in a room waiting to surprise you.
I don't know, maybe I'm just not understanding your whole concept.
Agreed there. But you can't implent that without either making non-accesible spawn areas (hills still require invisible walls, so do rooms that they spawn in, but should be inaccesible to you.) The vent idea is rather nice, but has one major drawback. What if you are retreating from a horde that slowly creeps towards you from the stairs, only to have an Scrake spawn behind you with his chainsaw, grab you 2-3x and bamm your dead. Not fun or rewarding at all. The always check your back thing doesn't go here, since he "suddenly" spawns. And thats only with a scrake. Imagine an FP....... And less predictability is good..
Really, zombies could also just spawn from anywhere, with "super duper intelligent culling detection and player distance detection spawn system" to make sure they don't spawn too close to be unbelievable "hey, i was JUST in that room!", or too far where zombies take forever to reach people, and to make sure people don't see them pop in.
That sounds like some hint that you're doing something awesome with the spawning over what KF2.5 has.But what you have to remember is that we have both a Marco AND a Ramm. Not to mention a Xienen and a 'Zekk. Scary what we can do with such a combination
They now come raining down out of the sky. OLOLThat sounds like some hint that you're doing something awesome with the spawning over what KF2.5 has.
Actually, they did, briefly, on one map. Moderately amusing as they spawn, fall, SPLATThey now come raining down out of the sky. OLOL