Well, sure, conga lines were kinda silly, but frankly permarage is a lot worse alternative.
Also, it's worth remembering that all the problems in KF1 endwave game so frequently mentioned here were caused in 99% by utterly broken zerk perk. If KF1 zerk wasn't so badly balanced (ba...what?), most games would never go as long, and a group of remaining calm scrakes was still a menacing thing for a lone survivor of pretty much every other class.
In terms of solutions to current issue:
- It often acts as random arbitrary wipe, throwing at low-on-ammo players something they could never deal with, like 2 permaraged FPs.
- It forces constant cooperation down the players' throats
- It unevenly reduces team's chance of survival with each lost player, a lot of times down to zero.
- And finally, forces people to adapt behaviors like last 10 zed herding, which are just as silly and anticlimactic as conga lines.
Also, it's worth remembering that all the problems in KF1 endwave game so frequently mentioned here were caused in 99% by utterly broken zerk perk. If KF1 zerk wasn't so badly balanced (ba...what?), most games would never go as long, and a group of remaining calm scrakes was still a menacing thing for a lone survivor of pretty much every other class.
In terms of solutions to current issue:
- FPs shouldn't be affected by last 5 zeds mechanic at all
- Limit amount of scrakes that can be affected by that mechanic at once, to for example 2. When one of raging duo dies, one may enter rage mode, and so on.
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