The crashing is due to problems with tripwire's engine, not the mutator. Tripwire will fix it, they always do. They also will implement cient-side hit detection natively, I'm sure. They always know how to cater to what the fans ultimately want.
I seriously doubt that TWI will implement client-side hit detection as they have always stated that they are against it.
I can only say that Mekhazzio's work on this is/was outstanding! I highly appreciate your work.
Being located in China, my average ping to a US server is around 280. So you can imagine how much I need to lead a target when being a machinegunner on e.g. Grain Elevator. (and I regularly see people playing with pings of 350+)
If there were populated servers with a better ping, of course I would choose them.
Mekhazzio's mod allows me to finally play without much lead and I could directly see how much better I was on the MG, because I could finally hit a target crossing my line of sight.
With the mutator on, I crashed once on 2.Fjg server. I hope the issues will quickly be resolved and the mutator will be running again. It's just so much better.
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