But on that players screen, the guy was right on target. Lag compensation makes the experience more accurate from the shooters experience.
To me this makes perfect sense, as shooting is the most precision oriented part of the game.
I'm afraid I still don't understand this point of view. Why would you want an accurate experience from a shooter, when that shooter's own lag could be causing inaccuracy in position updates, and therefore chalking up bogus kills? You seem to be missing the fact that the shooter's perspective is often irrelevant - if player B isn't where they appear to be when player A shoots at them, they shouldn't be dead. B should not be penalised because A's game assumes that B is a valid target, when in fact they are not. That whole idea, in my opinion, borders on ridiculous.
I can't help feeling that, after being on the
receiving end of this "compensation", you'd get sick of it quickly. It's quite obvious in the posted videos, that something is very wrong, and the bias is towards the shooter. This just breaks every golden rule of multiplayer theory
Now, it isn't that I have no sympathy for those who suffer high pings - I honestly wish you could enjoy the game properly. However, if we were to do extensive testing on this across the board, I'm confident the conclusion would be that the current model/approach results in a playable, "mostly accurate" game for the vast majority of players. High pings are the minority - I know this won't be an appreciated comment, but it's true. In Europe, there are plenty of servers spread wide and providing good options for many players. Same in the US, I assume. This does really suck for other territories, but completely changing the game to cater for this does not make sense. What should happen, is more local servers being created. This is beyond TWI's control - and the game, along with the majority of players, should not have to suffer because of this situation.
Sorry, high pingers, but this kind of change would reduce the player base even further and leave only those who requested this change, fighting each other with crazy pings and making kills by shooting empty space. Doesn't really seem like a good way to go.