It's pretty hard to create an AI that offers an unpredictable gaming experience every time.
Honestly I think the game would be better off if the wave composition was completely random. As it is, once you play enough games with the same number of players, you know exactly what to expect from each wave. With 2 players, I know the Scrakes are going to start showing up on wave 6, and I know that fleshpounds are going to start showing up on wave 7, every time I play. That's where the predictable nature comes into play.
IMO the best thing Tripwire could do is allow perks and perk progress on sandbox mode. Sandbox is really ideal for curing the predictability because you can set up the waves any way you like. I did a 2 player game on Farm with over 200 enemies on the first wave, and it works wonders for bringing the suspense and "OMGRUNRUNRUN" feel back into the game. We ran out of ammo with something like 120 enemies left, and from then on it was a mad dash from house to house, scrambling for whatever ammunition or weapons we could find.
As it is, sandbox is almost totally pointless because everyone wants to play with their perks.
Honestly I think the game would be better off if the wave composition was completely random. As it is, once you play enough games with the same number of players, you know exactly what to expect from each wave. With 2 players, I know the Scrakes are going to start showing up on wave 6, and I know that fleshpounds are going to start showing up on wave 7, every time I play. That's where the predictable nature comes into play.
IMO the best thing Tripwire could do is allow perks and perk progress on sandbox mode. Sandbox is really ideal for curing the predictability because you can set up the waves any way you like. I did a 2 player game on Farm with over 200 enemies on the first wave, and it works wonders for bringing the suspense and "OMGRUNRUNRUN" feel back into the game. We ran out of ammo with something like 120 enemies left, and from then on it was a mad dash from house to house, scrambling for whatever ammunition or weapons we could find.
As it is, sandbox is almost totally pointless because everyone wants to play with their perks.
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