I was thinking it might be a good idea to have a thread recording Killing Floor History, from the mod, to the updates. Record what we need to know. I'll be adding the basics at the moment, and then you folks fill me in on what I missed, if thats all right with you guys.
Mod Days: Killing Floor Original by Alex Quick and his team
2005: Killing Floor Mod 1.0 released Campaign included. Co-op was based around infinite ever-growing waves. Perks added, match-based. Chainsaw added and then removed.
Versions past 1.0 (2005-2008)
Flamethrower added and other features. Resembled the retail version, but mantained the style and extreme difficulty of 1.0.
These updates continued from 2.0 through 2.5, 2.5 being released July 2008.
Negotiations As the player base became unstable, there was talk of porting Killing Floor onto the mod-gone-game 'Red Orchestra', made by Triwire Interactive. These fall through.
Early Retail:
Retail Released 2009: Tripwire Interactive and the Original Mod team combine to create the basis of what we know today. Released May 14, 2009. This version of KF has the style we know today, but drastically different gameplay from both modern KF and the KFMod. It was no longer infinite, with a final boss wave. However, a lack of tier 3 (or, often, tier 2) weaponry as well as a serious chainsaw buff and a lack of husks created a big difference between now and then (many other factors also contributed). Also, a Firebug perk is added.
Heavy Metal: The first content pack, released August 20, 2009, was the first sign of change. Katanas and AK-47s were added to the game, as well as Foundry. Balances and other such things are fixed. First DLC added.
Level Up and onwards:
Level Up: On October 22nd, the massive level up update changed the game entirely. This added a massive number of guns, a large number of maps, the Demo perk, and Husks. Lots of changes. I believe also TWI made a big deal about going to DisneyWorld (? lol). Also, GrindHouse Map Contest takes place. Perk limit expanded from 5 to 6.
Incendiary: Added the MAC10, and some changes. Maps as well, I believe.
Killing Floor Beta: A massive Beta program is opened via invites to the player base, and this is used to test balance updates and the new difficulty (HoE), which was still in the works.
XMas Update: Added Xmas Specimen for the duration of the event, added Santa's Lair, and extreme balance changes. Seen as a major turning point due primarily to balance changes. Hell on Earth Difficulty added along with mass numbers of acheivements.
Potato FoolsDay updates: Semi-promo update with Valve, adding Apeture map, Potato gun, Golden Potato, GlaDos Trader, and hosted the Potato ARG.
Mod Days: Killing Floor Original by Alex Quick and his team
2005: Killing Floor Mod 1.0 released Campaign included. Co-op was based around infinite ever-growing waves. Perks added, match-based. Chainsaw added and then removed.
Versions past 1.0 (2005-2008)
Flamethrower added and other features. Resembled the retail version, but mantained the style and extreme difficulty of 1.0.
These updates continued from 2.0 through 2.5, 2.5 being released July 2008.
Negotiations As the player base became unstable, there was talk of porting Killing Floor onto the mod-gone-game 'Red Orchestra', made by Triwire Interactive. These fall through.
Early Retail:
Retail Released 2009: Tripwire Interactive and the Original Mod team combine to create the basis of what we know today. Released May 14, 2009. This version of KF has the style we know today, but drastically different gameplay from both modern KF and the KFMod. It was no longer infinite, with a final boss wave. However, a lack of tier 3 (or, often, tier 2) weaponry as well as a serious chainsaw buff and a lack of husks created a big difference between now and then (many other factors also contributed). Also, a Firebug perk is added.
Heavy Metal: The first content pack, released August 20, 2009, was the first sign of change. Katanas and AK-47s were added to the game, as well as Foundry. Balances and other such things are fixed. First DLC added.
Level Up and onwards:
Level Up: On October 22nd, the massive level up update changed the game entirely. This added a massive number of guns, a large number of maps, the Demo perk, and Husks. Lots of changes. I believe also TWI made a big deal about going to DisneyWorld (? lol). Also, GrindHouse Map Contest takes place. Perk limit expanded from 5 to 6.
Incendiary: Added the MAC10, and some changes. Maps as well, I believe.
Killing Floor Beta: A massive Beta program is opened via invites to the player base, and this is used to test balance updates and the new difficulty (HoE), which was still in the works.
XMas Update: Added Xmas Specimen for the duration of the event, added Santa's Lair, and extreme balance changes. Seen as a major turning point due primarily to balance changes. Hell on Earth Difficulty added along with mass numbers of acheivements.
Potato FoolsDay updates: Semi-promo update with Valve, adding Apeture map, Potato gun, Golden Potato, GlaDos Trader, and hosted the Potato ARG.
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