About a week for KF...
I had trouble finding the tactical aspect of the game, I could say that I've seen more tactics in a can of beans, but thats just me, to be fair I haven't given enough time playing the game to make such a statement.
1000+ posts in 6 months is just prick without the necessary E ware.
In my humble opinion.
qft.
200ish posts/month......never a stat to be proud of
it was hard to get into but once you find a group of players, and learn the strategy, its a really great game.
i understand why TWI would simplify some things to make the retail game more smooth and easy to digest, but for me, KF mod's rough edges were what set it apart from other games:
for once it felt like whoever made this wants to challenge me. the same reason why i dig RO so much, its challenging. i just wish some of the challenge from the mod wouldve stayed, because now if its not suicidal or on hard playing a difficult map, theres no rush.
I agree, also, playing suicidal with a full lvl6 team who knows what to do is just like a walk in the park, with probably some moments of danger.
theres like only 4 servers hahaha. theyre mostly running 2.51 official patch from Marco, but 1 server (miasma) is running 2.51 community patch. im not going to tell you which one to get though, because Raj from miasma will probably send you a message telling you youre destroying the mod by not playing his patch or some BS.
Indeed. Those of us that sit in a corner, sip dry martinis, praise :IS2:, and eat rage cookies while commenting on the frivolities of society.there can be only one elitist prick club