This is my wishlist of ideas and suggestions for Killing Floor 3. I've been playing KF since the original mod.
Now, I stopped playing KF2 a long while ago and came back just some time ago. There's a lot of stuff that's still great: weapons feeling, fast paced combat, perks, etc. But there's some stuff that didn't age well, at all.
Since KF2 release (2015's Early Access) there were a bunch of games that released and innovated in the FPS formula that are now core elements that make the genre way more enjoyable, and that KF2 lacks. Stuff like Battle Royales map openess and verticality, building mechanics like Fortnite and more importantly Rainbow Six Siege's tactical building elements, Apex Legends ping system and mobility, DOOM finishers, enemy variety, interactability and vertical movement, DOOM Eternal mobility, etc etc etc.
With that in mind, these are my main suggestions:
To be honest I didn't know I was going to write so much, I just came here to suggest a couple of things off the top of my head but while I was doing it more and more things kept coming.
So if you came this far, thanks for reading.
And before anything, this is just a wishlist, MY wishlist and suggestions. I'm not demanding anything, just sharing what I think would do a better game, and if you disagree (I bet some people would shoot me for just suggesting perk abilities) with me, you can comment why in a constructively way.
Again, thanks.
Now, I stopped playing KF2 a long while ago and came back just some time ago. There's a lot of stuff that's still great: weapons feeling, fast paced combat, perks, etc. But there's some stuff that didn't age well, at all.
Since KF2 release (2015's Early Access) there were a bunch of games that released and innovated in the FPS formula that are now core elements that make the genre way more enjoyable, and that KF2 lacks. Stuff like Battle Royales map openess and verticality, building mechanics like Fortnite and more importantly Rainbow Six Siege's tactical building elements, Apex Legends ping system and mobility, DOOM finishers, enemy variety, interactability and vertical movement, DOOM Eternal mobility, etc etc etc.
With that in mind, these are my main suggestions:
- BIGGER, MORE OPEN MAPS.
Latest maps are an example of more open maps. KF2 has a big pool of maps that were added by the years. The more you go back, the more you'll find how most maps are claustrophobic, in a bad way.
- MORE VERTICALITY.
To add to the first point, maps need more verticality. KF2 uses verticality rarely and doesn't get the most of it. Just a few areas where you can see a second floor and shot to/from there and viceversa.
- A MAP?
Even if a perk-tied thing. Having an actual map UI would be cool.
- ENEMIES IMPROVED AND EXPANDED MOVEMENT.
To add to the last point. Flying units, or this that you couldn't make in KF2 although you've tried it but abandoned it:
(Crawlers crawling on walls and ceiling)
- ENVIROMENT DESTRUCTABILITY AND INTERACTIVITY.
KF2 enviroment is OUTDATED AS F... There's zero destruction and interactivity, not a single wooden chair moves. KF3 needs to expand on this. This is something that didn't age well in KF2. Everthing seems glued together.
Map evolving due to player destruction and interaction (or enemy interaction) would be pretty cool (yes, I know you hinted at it in the trailer with the Fleshpound demolishing that wall. But yeah, you also hinted at enemies using walls and ceilings in KF2 trailer 9 years ago lol)
- PING SYSTEM.
Since Apex Legends, not having a ping system in your multiplayer game is just not having a basic feature at this point. Do you know how many times I wanted to ping my 5 teammates looking the other way while a Fleshpound was about to pund their a... behinds... A LOT.
- MORE MOBILITY.
Even if it's something perk related. KF2 just gives you more speed depending on certain perks and stuff. AND THAT'S IT. But then, your character remains totally glued to the floor. They cannot even vault a 10cm street curb, let alone a park bank. It's awful, while all FPS are giving players more mobility options, KF2 makes you feel like a worm.
- A COSMETIC LOADOUT.
OMG! You keep adding cosmetic stuff but you've never added a loadout option in all this years. Everytime I want to use other weapon skin, character, outfit, accesory, I have to change everything manually every time. A loadout is a must.
- MORE INTERACTIVE AND/OR SCRIPTED OBJECTIVES?
Objectives are cool, they add to the game to keep the rounds a little of fresh air in the ever repetitive horde of wave after wave after wave. But KF2 is just go there press e, go there hold e, and finally, hold the ground. Missions and objectives need to be expanded.
The more modes, the merrier.
- MORE FOCUSED PERKS AND PERK WEAPONS.
KF2 ended getting a few redundant stuff, like SWAT and Survivalist. And to add on that, you kept adding weapons with alt-fires that make them jack of all trades (smgs with explosives, smgs with shotguns, explosives with medical AND damaging effects, etc etc). When perks have to accomplish their class specific treats in order to have a good team composition and functionality, the game is more fun.
- PERK ABILITIES?
So in order to add to all the points, more player interaction with the map and enemies, more perk interaction between players and more focused perks. Abilities could be a good way of making already available stuff in KF2 way more fun and dynamic. Imagine a support could call a drop of guns/armor/ammo/etc and having to hold/wait for the drop for a specific time or having to go and get it somewhere else in the map, etc, instead of players just pressing "e" next to him, would add a lot to the game.
To be honest I didn't know I was going to write so much, I just came here to suggest a couple of things off the top of my head but while I was doing it more and more things kept coming.
So if you came this far, thanks for reading.
And before anything, this is just a wishlist, MY wishlist and suggestions. I'm not demanding anything, just sharing what I think would do a better game, and if you disagree (I bet some people would shoot me for just suggesting perk abilities) with me, you can comment why in a constructively way.
Again, thanks.