I've been working on a mod that balances the game.
Changes are as follows:
Fleshpound Explosive multiplier changed from 1.5 to 2.5.
C4 Damage changed to 492 from 820. (so FP takes the same damage from C4)
C4 Consecutive explosion damage multiplier changed from 50% to 90%.
C4 New alt-fire:Grouping
Pressing middle click now groups up to the last 8 c4 you placed (that aren't already in a group) into 1 slot. This allows for them to be detonated simultaneously. This function should go well with the consecutive explosion reduction change quite well, and allow for nice traps to be placed.
Hans explosive resistance reduce from 50% to 0.
Hans Melee damage reduced from 75 to 35, Guns given more ammo. (no more hans 2 shotting people without a berserker parrying every attack he does)
Berserker can now extend zedtime as much as Commando can (also a function of his level)
Backup pistol (M9-Beretta) damage increased from 15 to 20. (20 is needed to 1 shot small zeds to the head; with it being 20, the backup pistol is kinda useless).
Currently testing these changes still, but I've figured out to simply apply and revert this mod, in game and on servers. Once I finish testing It, I'll post a download link and the very simple install instructions here. ETA Tonight
Also working on making some medic syringe changes and medic nerfs as well as letting support weld armor (medic's armor repairing will be removed with this). These changes won't be in tonight's version.
Changes are as follows:
Fleshpound Explosive multiplier changed from 1.5 to 2.5.
C4 Damage changed to 492 from 820. (so FP takes the same damage from C4)
C4 Consecutive explosion damage multiplier changed from 50% to 90%.
C4 New alt-fire:Grouping
Pressing middle click now groups up to the last 8 c4 you placed (that aren't already in a group) into 1 slot. This allows for them to be detonated simultaneously. This function should go well with the consecutive explosion reduction change quite well, and allow for nice traps to be placed.
Hans explosive resistance reduce from 50% to 0.
Hans Melee damage reduced from 75 to 35, Guns given more ammo. (no more hans 2 shotting people without a berserker parrying every attack he does)
Berserker can now extend zedtime as much as Commando can (also a function of his level)
Backup pistol (M9-Beretta) damage increased from 15 to 20. (20 is needed to 1 shot small zeds to the head; with it being 20, the backup pistol is kinda useless).
Currently testing these changes still, but I've figured out to simply apply and revert this mod, in game and on servers. Once I finish testing It, I'll post a download link and the very simple install instructions here. ETA Tonight
Also working on making some medic syringe changes and medic nerfs as well as letting support weld armor (medic's armor repairing will be removed with this). These changes won't be in tonight's version.