New Download! KF-StoryMapIn24h-FIX2
Exactly what it sounds like. 24 hours to make + 2h for fixing errors.
I set out to do the exact opposite of what I usually do when I start mapping. I go into details too quickly and I do an enormous amount of testing. Not this time, I thought.
And just to break off from that, and to see if I could actually manage I set a time frame, a deadline for myself. Twenty four hours of actual mapping. The most basic stuff. What do you need to make a story map? You need BSP, obviously, and you need triggers, yes, and you also need enemy spawns. So. This is what the map consists of more or less.
Disclaimer:
Changes in the Fixed Version:
Download Mirrors (1,2mb):
Credits:
Exactly what it sounds like. 24 hours to make + 2h for fixing errors.
I set out to do the exact opposite of what I usually do when I start mapping. I go into details too quickly and I do an enormous amount of testing. Not this time, I thought.
And just to break off from that, and to see if I could actually manage I set a time frame, a deadline for myself. Twenty four hours of actual mapping. The most basic stuff. What do you need to make a story map? You need BSP, obviously, and you need triggers, yes, and you also need enemy spawns. So. This is what the map consists of more or less.
Disclaimer:
What you may and may not do, before, after or while playing this map. Ignore this and I will ignore you:
- You may not critisize the lighting of this map.
- You may not tell me how it needs more stuff in it(except for ammo and guns).
- You may not say how the BSP looks too blocky.
- You may not say "Is this all you managed to do in 24 hours?", also, that tells me and everyone else that you're not a mapper.
- Critisize the lay-out of the level.
- Tell me about balancing issues.
- Let me in on exploits/bugs you have found.
Changes in the Fixed Version:
- Movers are working now, although I'm not responsible for what high pings can do to.
- Largely more foolproof.
- More messages and visual indicators (especially for the last part of the map).
- More time added to the door that closes.
- A few Balancing issues.
- The controls that the enemies are attacking now actually runs a chance of breaking, which was not really the case before.
- FileFactory (Fast download, lots of ads)
- GameFront (A little slower. A few ads, but this mirror may brake at some point since GameFront deletes certain uploads now and then)
Credits:
Falidell for his trigger pack.
KiCk3R, Kayako Chan, Moo, Plankie, [AM]Ben, Bindal, Blazeror, Jallow, Tiago, Faneca, Mr.RoBoT, Fang for beta testing.
KiCk3R, Kayako Chan, Moo, Plankie, [AM]Ben, Bindal, Blazeror, Jallow, Tiago, Faneca, Mr.RoBoT, Fang for beta testing.
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