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Final Map KF-Refuge FINAL

Version 2 is now released and entered into the Wave 1 contest! Hooray!

http://www.filefront.com/14161651/KF-Refugev2.zip/

CHANGES FROM V1
- Added a lot more zombie spawn locations and pathnodes. Zombies now jump over the fence in a lot of locations around the map, particularly in the cemetery and expanded compound area.
- Added blocking volumes to various static meshes to stop them being exploited.
- Some terrain editing - thanks to Arramus for getting it started. Looks good :)
- Minor static mesh additions and changes.
- Fixed the trader containers having the wrong fog settings.
- Moved and resized the truck in the garage - the player can now fit underneath it without having to duck.
- Added LocationNames to the interior zones.
 
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IrritAnt,

I've played this map through the first beta and followed your frustrations all the way through :)

The final product is awesome and really does feel polished now...

EXCEPT

Come on dude, get the debugging turned off and get this uploaded again before the clock gets you.

refuge1.jpg


refuge2.jpg


I only spotted these two but I suggest you do a 'Select All' for all of the Zombie Spawners to ensure they all get disabled.
 
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The green boxes were not fixed. I also found more by the gate you can't open; the one that leads "outside" the map, it has a guardrail and 2 cars I believe, visible from inside.

c35caed7385c64016aa1cc37f4c8c61e *KF-Refugev2.rom. Green boxes still visible. I downloaded the zip file again after the post you made one minute before mine.
 
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Hmm, I don't understand what's happening. I'm playing in the map right now and there aren't any debug boxes showing at all... In the editor, the volumes all have debug set to false.

It has to be the wrong version of the map. Can you guys please triple check that you're downloading from here;
http://www.filefront.com/14160057/KF-Refugev2.zip/
... and I'll download it myself to check it has the correct version in the zip.

EDIT: Looks like it's the wrong version in the zip *sigh*

I'll fix it and reupload ASAP. Thanks for the heads up.
 
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Can you also raise the box with the one red debugging nodule if you get the chance? :D

Done. I took the time to go over it with a fine toothed comb to avoid making the same mistake again, and found anothet two zombie volumes with red debug markers. All fixed now, waiting for it to recompile to upload.

EDIT: I'm actually really pissed at myself for being so sloppy.
 
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