First off, I would like to apologize to all of those that were waiting for this to be released for how long it took me to get it to a point ready for testing. I had issues with assets importing correctly. Hopefully the updates should be in a more timely fashion.
This map is a "lights out" or "blackout" version of Burning Paris map. Most lighting that would be powered by a city's power grid have been removed. Any light that would come from an independent power source or backup generator has not been touched (car lamps, sub station, etc). Now the Commando has a reason to use the NV goggle perk.
The current stage of this map should be considered BETA and a working concept for what I have planned. More changes will likely happen in the future.
Noticeable changes in current build:
1) a fog volume and custom smoke emitters have been added to help give the impression that Paris really is burning. It always bothered me that for all the fires present in the level, there was no smoke present to hinder visibility.
2) major revision of present light sources. All destructible lighting left intact to make the map get darker as players progress through the waves.
3) some mesh changes were made due to the changes of various light sources.
Known issues :
1) my fog volume seems to have a slight glow which I can't seem to negate yet.
2) fog volume has transparency and alpha issues with certain materials.
3) The moon and world lighting is still to dang bright. No changes I make seem to have any impact. This is the number one issue that I want fixed for all future builds of this map.
All feedback is welcome for fine tuning or for anything else that I might have missed. Thanks in advance to all who give constructive feedback and opinions on the map.
Screenshot links:
http://www.mediafire.com/view/u25ufllsjb3y21w/LOBP_1.JPG#
http://www.mediafire.com/view/uwuqhz312sqdy48/LOBP_2.JPG#
http://www.mediafire.com/view/2942h4ccx34ar24/LOBP_3.JPG#
http://www.mediafire.com/view/mov0w0alkmm8v5c/LOBP_4.JPG#
http://www.mediafire.com/view/jayhmtgdbrerava/LOBP_5.JPG#
http://www.mediafire.com/view/hthq3um432hy5us/LOBP_6.JPG#
download link : removed until further notice.
All future updates will be reflected in this post.
This map is a "lights out" or "blackout" version of Burning Paris map. Most lighting that would be powered by a city's power grid have been removed. Any light that would come from an independent power source or backup generator has not been touched (car lamps, sub station, etc). Now the Commando has a reason to use the NV goggle perk.
The current stage of this map should be considered BETA and a working concept for what I have planned. More changes will likely happen in the future.
Noticeable changes in current build:
1) a fog volume and custom smoke emitters have been added to help give the impression that Paris really is burning. It always bothered me that for all the fires present in the level, there was no smoke present to hinder visibility.
2) major revision of present light sources. All destructible lighting left intact to make the map get darker as players progress through the waves.
3) some mesh changes were made due to the changes of various light sources.
Known issues :
1) my fog volume seems to have a slight glow which I can't seem to negate yet.
2) fog volume has transparency and alpha issues with certain materials.
3) The moon and world lighting is still to dang bright. No changes I make seem to have any impact. This is the number one issue that I want fixed for all future builds of this map.
All feedback is welcome for fine tuning or for anything else that I might have missed. Thanks in advance to all who give constructive feedback and opinions on the map.
Screenshot links:
http://www.mediafire.com/view/u25ufllsjb3y21w/LOBP_1.JPG#
http://www.mediafire.com/view/uwuqhz312sqdy48/LOBP_2.JPG#
http://www.mediafire.com/view/2942h4ccx34ar24/LOBP_3.JPG#
http://www.mediafire.com/view/mov0w0alkmm8v5c/LOBP_4.JPG#
http://www.mediafire.com/view/jayhmtgdbrerava/LOBP_5.JPG#
http://www.mediafire.com/view/hthq3um432hy5us/LOBP_6.JPG#
download link : removed until further notice.
All future updates will be reflected in this post.
Last edited: