The KF1 Scrake actually had no explosive resistance. 'Efficient use of stun and flinch mechanics' lol. That's dressing up what was a blatant exploit. FP in this game is a huge improvement. 'Randomly raging' is massively preferable to being able to kite FPs (and every other zed in the game) for literal hours if it came down to it.
Let's not pretend the zeds in KF1 were anything but incredibly simple at best.
So much this, holy **** this was a /thread post dude. I can't believe people are saying that the random raging is a bad thing. Randomness in the games makes them fun because something unexpected happens every now and then which often causes lulz and stuff. In KF1 every FP fight goes exactly the same because you know the "pattern".
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