Not having trouble , persay but having been playing medic they dont feel like trash anymore. Pistol and SMG take way too long to dispatch them.
With the large quantity spawned they just take too many headshot to kill.
They might have designed medics to be weak against them till they can afford a tier3 shotty (my prefered weapon)
But I've seen others have to waste valuable time and resources for a couple Gorefasts.
Like I said that is fine if they are looking to make them more mid tier but in which case the spawn rate should be reduced.
For some reason I still can't even kill Slashers in one body hit even with Sniper on. The crouch perk is something that I really don't want to use, if there's anything that keeps you alive it's keeping moving.I've been training up sharpie in solo, because I don't play perks under rank 10 in multiplayer because I'm not a monster, so I have been playing alone.
Marksman skill is your friend. All of a sudden, your starting LAR and 9mm are good enough to drop trash fast enough to keep you clear of enemies (assuming you're not standing right next to a corner that enemies are going to spawn around) well enough that you can pretty easily swap to the XBow or Railgun and instantly melt any big zeds that come your way before swapping back to your trash clearing gun and well enough that you should have enough time to reload by the time your clip is empty (especially once you get elite reloads).
I feel like they're starting to get the resistances into a better place, but I'm glad that it seems like they didn't reduce trash enemy's resistance to sharpie's weapons because, as I said before, you're supposed to be getting headshots. And, even if you can't, the LAR with Marksman can get the two body hits really fast, and if you get Sniper or Stability (or both) you can kill trash zeds with a chest hit and that also solves the problem.
The thing is that the problem is only a problem if you both have trouble with fine aim and have rank 0 in Sharpshooter, which makes it seem like that problem...well, isn't actually a problem.
Sorry if I seem like a jerk for being unsympathetic.
Well, I disagree. That's the way it works for every other perk, but the headshots are Sharpshooter's thing (hence being named Sharpshooter) so I feel it's perfectly reasonable to get handicapped if you can't get any headshots with the sniping perk. That's what Commando is for: similar long effective range but a lot more ammo, more lenient bodyshot damage output, larger magazines and the ease of use that comes with automatic fire modes and reflex sights.Like I said it should be a BONUS to get headshots, not a HANDICAP to HAVE to do it. It's not a basis of a fun perk or game.
Medic ? Yes, I can understand. What's your loadout ?
So, just to see :
I went medic and use the T1 shotgun off-perk : it was good enough to kill stalker, Husk/Siren and gorefast. It's not expensive and it might give you this extra damage burst in order to deal with middle-tier zed and gorefast. I know people are calling this weapon garbage, but it's not.... Now that we have enough ammo, just shoot even if it's only one zed, and aim for the head of a group of zed.
It weights 6, you can buy it for wave 2, for 200. Keeps your ammo for Gorefast/group of stalker.
After this, when you have a little more monney, just go for the T2 of support : DBS. Only weights 4. Destroy gorefast, siren, husk and stalker/group of crawler. Jump with alt-fire is also pretty good to get away from a Scrake if you have to.
Now, if you want to go back on-perk for the last five waves, just go for the shotgun of medic for 1100. It has 90 ammo and a good rate of fire. Just aim for the head of the gorefast and boom. Body shot is not strong enough to kill gorefast in oneshot.
To sum up : it's true that gorefast might be trouble, but, medic has always had to use off-perk weapon to be able to kill some zeds. T1 from support should be good enough to let you deal with them quickly in the early wave. Hell, people complaining that the T1 of sharpshooter is not good enough with stalker could just buy the shotgun in wave 2.
Shotguns for life
I'm not looking for loadout advice.
I can imagine Stalkers being hated by SS more than gorefast, so I'd preach a bit of caution before putting gorefast back at the top of the trash pile.
Oh you f***ing bet I hate stalkers as SS. On hard they are quite a nuisance because it is so hard to see their head (and it keeps moving) but on suicidal they are my f***ing downfall. I've played about half a dozen suicidals as SS so far and twice I got brutally murdered from behind by a group of stalkers that somebody let through, and they killed me from full health in 2 second. By the time I could even figure out where they were I was already at 20 health and only had time to pull out my rail gun so I wouldn't have to buy a new one. I like how they are a serious annoyance on hard, but suicidal is just a little too much.
+1when fix server browser bug? Custom server admin and player are looks like pushover?
Or it seems like during the balance test for only public mode
if disappears kf2 on steam for over a week, how to?