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KF 1028 Update

Yoshiro

Senior Community Manager
Staff member
  • Oct 10, 2005
    14,533
    1
    4,511
    East Coast
    Changes

    • Fixed an issue where damage scaling was not applying across difficulties or player count
    • Fixed an issue where the versus mode Fleshpound resistances were applying to survival mode
    • Reverted brightness on player flashlights
    • Fixed an issue where VOIP settings were defaulting to preventing dead players from communicating with live team mates
    • Fixed not being able to sort by game type in the server browser

    Known Issues
    • Subscribed Workshop maps are not currently being displayed on your map list. You can still join them in a server or open them locally via the developer console (open kf-mapnamehere). We should have this fixed next update.

    EDIT - Shader compile issue on launch should be fixed now.
     
    The kill message is a nice addition. But, it needs to be improved. This is so hard to see (the writing on the right side and appearing in random places ?).

    I played the first wave while paying extra attention to the kill message. Then, I did not pay attention and played 4 wave before even noticing it was still there...

    Is-it possible to make it appears on the top left side ?
     
    Upvote 0
    Flashlight

    Flashlight

    Is there any chance we could get the flashlight to aim where we are aiming for other players? Because whenever I aim at say a door way, or a tree or something, everyone else sees the flashlight aiming off to the right side by quite a bit.. like not even close to where the flashlight is being aimed.
     
    Upvote 0