Alright so it has been a while since I played this game so I am not sure if this is a problem that everyone is going through but I'm keep crashing. The Christmas maps keep giving off lap spikes and this game seems to crash on me in the middle of the game whenever it feels like it. I think I did whatever I was asked to in the stickies for the most part but I am still experiencing problems so I was hoping you could provide me with a fix or let me know when the next update is.
The following quote is what I got for my error. I am actually running on Windows 7 Ultimate 86x but I had to make this game run on XP just so it could run (one of the fixes I found online to get this game working...).
The following quote is what I got for my error. I am actually running on Windows 7 Ultimate 86x but I had to make this game run on XP just so it could run (one of the fixes I found online to get this game working...).
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 3415 MHz with 1023MB RAM
Video: ATI Radeon HD 5700 Series (1036)
CreateTexture failed(8007000E).
History: FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas:rawActor <- UCanvas::execDrawActor <- (AA12AutoShotgun kf-manor.AA12AutoShotgun @ Function KFmod.KFWeapon.RenderOverlays : 0101) <- UObject:rocessEvent <- (HUDKillingFloor kf-manor.HUDKillingFloor, Function Engine.HUD.PostRenderActors) <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Manor <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free