My 23 points I actually wrote in the survey....
(please note, its just my opinion after around 20h RS2 on mostly and only 2 maps, but start to discuss, maybe you have good ideas too, the more, the better)
1.)
Performance issues when more players are online.
2.)
The respawn bug is terrible if you want to respawn via tunnel. Click, click, click....
3.)
On the city map CuChi I experienced it several times as defender: you are on the flank, A is taken by USA, C and B just in this moment and you can still run/survive somewhere to A. There I can shoot to the attacking US soldiers, which are attacking D and E.....supposed so?
4.)
Delete some graphical glitches.
5.)
Delete (!!!!!!!!!) the bug, where you are lay down your gun on the balcony of A at CuChi, but you still shoot the wall if you are crouched/on knees......and this is also on other maps and other obstackles, like normal ridges, hills, stones.
You often shot into the ground/wall olthough the barrel is graphical still over it!
Is there even some cover system?
6.)
Give the crew members and transported guys inside a helicopter a tiny % chance to survive a helicopter crash (each player off course). They could survive, bandaging.......I mean, a little rescue Gene Hackman feeling?
7.)
The graphic of the Napalm is toooo thin. Its not flowing and not feels like Napalm.
8.)
Thinking about to make Napalm less often possible, therefore it could burn "hotter" and longer. Realism about the Time over Target for jets as also the delaying time after it was called, could be increased a little.
9.)
Delay the Recon Helicopter and make it as a helicopter!
10.)
I hope you add some newer sounds to some of the guns and voices (japanese?)
11.)
The Machine Cannons of the AC-47 Spooky look and sound like little peanuts!
I have not the feeling that there the hell is impacting
12.)
Awesome with the Charakter customisation!
Maybe bring for each side (USMC/US-Army/NVPA/VietCong) 3x templates which you can save?
And overall, please bring more options (T-Shirts, more Camo, Tiger stripe & stuff) )
13.)
As radioguy I see the TL/Commander on the minimap as blue star. Great!
But he recognises me also as radioguy somewhere?
My commander could not find me as radioguy.....
14.)
The M113 is allready as static ingame. Make it possible! We dont need some overmodelled interieur (also great made with the tanks in RO2, but we know, you will not have time for it), just bring it like ARMA3. Black it out, or half model the interieur like in RO1.
Some of the vehicles would be great.
Jeeps, M113, may I even think about BTR152 and Sheridans?
Or only the M113....
15.)
Is it only 1x times possible to bring down a trap?
Ok, I understand,.....at least the Scout on the vietnamese side should bring 2x of those tripwire traps at the same time.......keyword is assymetric warfare.
16.)
Ok, I understand the SAM on the vietnamese side.
But is there also a Manpad? A Strela-Guy?
17.)
The water is not behaving like water if anybody moves in, no waves and sound so far.
18.)
The TL, SL and Pilots should be able to mark "landing zones" on the minimap.
19.)
If I am not wrong, the AC-47 Spooky is some WW2 DC-3?
20.)
Delete please the informations on the screen, make it at least optional. I want to play without any sign on my screen. Also, if I get some information like "objective A is under attack", I want a sign optional. I want than this letters not in the middle of the screen, more on the most upper screen top please.
Also make it optional, that I can delete the voices "objective C is taken".
21.)
Make it for servers optional which game mode you might to play.
Make it also optional if you can respawn on SL's.
22.)
Think about to delete maybe the respawn possibility for the US at SL's.
They have the choppers.
If you can respawn on US SL's, than bring for the vietnamese side only 1 guy as Manpad (which should work against all air vessels, except F4, cause to fast to aim, cause to deep at attitude).
23.)
Game mode "search and destroy".....?
As this was the tactical attitude of the USA in Vietnam war, it would be nice to have somehow.
Maybe limit the tickets to some waves and deployment phases.
Good, that are the points I made up. Here some collection in short words.
Performance improvement, bug deleting, glitches deleting
....and gameplay wise....
M113, harder Napalm, harder Spooky, tiny chance to survive helicopter crash
vs.
Manpad Strela, 2x traps for scouts, improving the AK and the SKS in terms of punch and accuracy a little bit
What other users proposed in other threads and should implemented as well imo:
from exhausted
- VC units (NOT NVA) painted their weapons black and removed cleaning rods. The black paint should be optional
- Maps where air support isn't guaranteed: when rolling from map to map, there should be a *chance* that air support will/will not be available -- this keeps it interesting for the Communists
-F-4 Phantom strikes should be more realistic: you should occasionally hear them off in the distance as they would "circle" designated points while on call IRL, at the speed they are flying at (looks like 400 kts) the players should begin hearing them close many seconds before bomb release
from @skyrilla
- why doesn't the Army have a L.A.W.?
- I wouldn't mind friendly markers as long as they're in your immediate visual range. I wouldn't want markers thru walls or something.
from ValentinBk
-Pretty sure we'll have hardcore servers on launch. Would be great to remove kill confirmations too (make it optional)
from @nilsmoody
-Simple solution to avoid cluttering:
Make all Indicators a Hover-Effect. You just see the name if you hovered your aim above your teammate.
(please note, its just my opinion after around 20h RS2 on mostly and only 2 maps, but start to discuss, maybe you have good ideas too, the more, the better)
1.)
Performance issues when more players are online.
2.)
The respawn bug is terrible if you want to respawn via tunnel. Click, click, click....
3.)
On the city map CuChi I experienced it several times as defender: you are on the flank, A is taken by USA, C and B just in this moment and you can still run/survive somewhere to A. There I can shoot to the attacking US soldiers, which are attacking D and E.....supposed so?
4.)
Delete some graphical glitches.
5.)
Delete (!!!!!!!!!) the bug, where you are lay down your gun on the balcony of A at CuChi, but you still shoot the wall if you are crouched/on knees......and this is also on other maps and other obstackles, like normal ridges, hills, stones.
You often shot into the ground/wall olthough the barrel is graphical still over it!
Is there even some cover system?
6.)
Give the crew members and transported guys inside a helicopter a tiny % chance to survive a helicopter crash (each player off course). They could survive, bandaging.......I mean, a little rescue Gene Hackman feeling?
7.)
The graphic of the Napalm is toooo thin. Its not flowing and not feels like Napalm.
8.)
Thinking about to make Napalm less often possible, therefore it could burn "hotter" and longer. Realism about the Time over Target for jets as also the delaying time after it was called, could be increased a little.
9.)
Delay the Recon Helicopter and make it as a helicopter!
10.)
I hope you add some newer sounds to some of the guns and voices (japanese?)
11.)
The Machine Cannons of the AC-47 Spooky look and sound like little peanuts!
I have not the feeling that there the hell is impacting
12.)
Awesome with the Charakter customisation!
Maybe bring for each side (USMC/US-Army/NVPA/VietCong) 3x templates which you can save?
And overall, please bring more options (T-Shirts, more Camo, Tiger stripe & stuff) )
13.)
As radioguy I see the TL/Commander on the minimap as blue star. Great!
But he recognises me also as radioguy somewhere?
My commander could not find me as radioguy.....
14.)
The M113 is allready as static ingame. Make it possible! We dont need some overmodelled interieur (also great made with the tanks in RO2, but we know, you will not have time for it), just bring it like ARMA3. Black it out, or half model the interieur like in RO1.
Some of the vehicles would be great.
Jeeps, M113, may I even think about BTR152 and Sheridans?
Or only the M113....
15.)
Is it only 1x times possible to bring down a trap?
Ok, I understand,.....at least the Scout on the vietnamese side should bring 2x of those tripwire traps at the same time.......keyword is assymetric warfare.
16.)
Ok, I understand the SAM on the vietnamese side.
But is there also a Manpad? A Strela-Guy?
17.)
The water is not behaving like water if anybody moves in, no waves and sound so far.
18.)
The TL, SL and Pilots should be able to mark "landing zones" on the minimap.
19.)
If I am not wrong, the AC-47 Spooky is some WW2 DC-3?
20.)
Delete please the informations on the screen, make it at least optional. I want to play without any sign on my screen. Also, if I get some information like "objective A is under attack", I want a sign optional. I want than this letters not in the middle of the screen, more on the most upper screen top please.
Also make it optional, that I can delete the voices "objective C is taken".
21.)
Make it for servers optional which game mode you might to play.
Make it also optional if you can respawn on SL's.
22.)
Think about to delete maybe the respawn possibility for the US at SL's.
They have the choppers.
If you can respawn on US SL's, than bring for the vietnamese side only 1 guy as Manpad (which should work against all air vessels, except F4, cause to fast to aim, cause to deep at attitude).
23.)
Game mode "search and destroy".....?
As this was the tactical attitude of the USA in Vietnam war, it would be nice to have somehow.
Maybe limit the tickets to some waves and deployment phases.
Good, that are the points I made up. Here some collection in short words.
Performance improvement, bug deleting, glitches deleting
....and gameplay wise....
M113, harder Napalm, harder Spooky, tiny chance to survive helicopter crash
vs.
Manpad Strela, 2x traps for scouts, improving the AK and the SKS in terms of punch and accuracy a little bit
What other users proposed in other threads and should implemented as well imo:
from exhausted
- VC units (NOT NVA) painted their weapons black and removed cleaning rods. The black paint should be optional
- Maps where air support isn't guaranteed: when rolling from map to map, there should be a *chance* that air support will/will not be available -- this keeps it interesting for the Communists
-F-4 Phantom strikes should be more realistic: you should occasionally hear them off in the distance as they would "circle" designated points while on call IRL, at the speed they are flying at (looks like 400 kts) the players should begin hearing them close many seconds before bomb release
from @skyrilla
- why doesn't the Army have a L.A.W.?
- I wouldn't mind friendly markers as long as they're in your immediate visual range. I wouldn't want markers thru walls or something.
from ValentinBk
-Pretty sure we'll have hardcore servers on launch. Would be great to remove kill confirmations too (make it optional)
from @nilsmoody
-Simple solution to avoid cluttering:
Make all Indicators a Hover-Effect. You just see the name if you hovered your aim above your teammate.